Firing Off On Palworld

Earlier this month, Palworld dropped on Steam, and since then, it’s raised some eyebrows with its resemblance to Pokémon.

I haven’t yet played Palworld, and maybe I’ll give it a try later on. It does look intriguing. This article is little more than my own opinion about the drama surrounding it, not my impression on the game.

In the Pokémon community, this game has stirred up some strong feelings, with many taking a side between supporting the game or not.

As I see it, Pokémon could use a bit of competition to stir them to improve. There have been issues surrounding Pokémon Scarlet and Violet, largely concerning performance issues, with some complaints being petty, and some being well-founded.

One of the matters concerning Palworld that has caught player’s attentions is that some of the pal characters bear a strong resemblance to Pokémon. As I see it, games like Digimon and Monster Rancher have done a lot more to ape Pokemon’s style, yet those games aren’t something that The Pokémon Company has had any issue with.

But there’s evidently something about Palworld that got their attention, as indicated by the following statement:

While one may interpret this as meaning that Pokémon is going to go after Palworld, what it comes down to is that it’s caught their attention, and they’re looking into it. Their statement that they didn’t grant the use of Pokémon assets is not a definitive statement that that Pokémon assets were used. It’s something that they intend to look into, and as the last sentence indicates, they intend to defend their copyright, if necessary.

And it might not come to that, because even though comparisons can be made between certain Pokémon and Palworld’s pals, they may be sufficiently different that no action would be needed to protect GameFreak’s copyright.

Remember that if a company doesn’t defend its copyright, they risk losing that copyright, hence Nintendo’s interest in defending Pokémon, which is the highest grossing intellectual property in human history.

Based on what I’ve seen, Palworld doesn’t infringe on GameFreak’s copyright, it merely imitates it, which wasn’t an issue when it came to similar games like Yokai Watch.

There have been comparisons made between the Pokémon characters and Pal World pals, and you may have seen some. Some of those comparisons may have been misleading, as one source of some more popular comparisons has admitted to scaling some Pal World models to make them more closely resemble Pokémon.

Having said that, I’m aware that there is something about Palworld that stirs up strong feelings among Pokémon fans, one way or another, particularly among those employed at Nintendo. There’s something about arming little critters with guns and sometimes eating them that goes against the established tone of the Pokémon franchise, and most games that plainly took inspiration from Pokémon. But that difference in tone can possibly be used to make the case that Palworld is sufficiently transformative to avoid legal trouble.

Another point of contention that has come up is that the developer of Palworld, Pocket Pair, has developed assets using AI. As I see it, this isn’t a big deal, as this is the direction that game development has been going in. In fact, as I see it, people in the future will be able to make their own games at home for personal use, by simple use of prompts. Imagine arriving home from work after a hard day, and asking your computer, “I’d like a dungeon-crawler JRPG.” Or, instead: “I liked yesterday’s game. I’d like to pick up where I left off.”

AI is already changing the way games are made, and the way things are looking, there’s more change to come. At some point, game design will become so trivial that you could just do it yourself.

While there has been many amusing takes on Palworld, you haven’t read the worst one unless you’ve seen PETA’s take:

However the situation develops, it’s already clear who the biggest losers are.

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