The female protagonist for Pokémon Scarlet and Violet has just been revealed. It might be that the official art for her was revealed alongside the reveal trailer, and it flew under my radar. But however it happened, the official art for the girl is in the picture above, shown next to the boy.
My initial criticism of the boy was that he was boring and unexpressive. While I admit that the girl is cuter (which is to be expected), she suffers from much the same problems as the boy. It doesn’t help that she is wearing pretty-much the exact same outfit.
To show why this is so unusual, here is a collection of official art for the protagonists for previous games (up to X and Y):
These characters look far more interesting, and the sight of them kinda makes me want to play some of their respective games. Which is one of the reasons why you should get the protagonists right. These characters are much more colorful and expressive, and are the kind of protagonists that players would want to serve as avatars for a Pokémon experience. And because they were among the selections for previous games, they did a lot to cultivate expectations for subsequent player characters (after all, check out how many of them wear red or white headwear).
It’s because Game Freak has plenty of experience designing male and female protagonists and their fashion options that I would have expected them to be aware that males and females tend to dress way differently. As anyone who doesn’t live in a fairyland has come to peace with, there are obvious physiological and psychological differences between males and females, and they tend to have drastically different fashion choices. Anytime anyone attempts to dress them in similar outfits, the attempt comes off as an advancement of an unwelcome agenda.
It seems I’m not the only one weirded out by the new protagonists, as artist Profitshame drew up a side-by-side comparison of these protagonists with the ones from Pokémon Sword and Shield:
I have my own theory about why the boy dresses like the girl, and it’s not just because the girl shops for him when he plays Magic: The Gathering with his buddies. I think it’s just easier to design one character instead of two.
If Scarlet and Violet are going to be like recent Pokémon games, they’ll include lots of customization options so that at least their outfits wont be so tacky. And personally, I’d prefer playing as a character that doesn’t look like the chess club punches them in the hallways.
It’s been a few hours since the reveal of the upcoming installments of the Pokémon series, Scarlet and Violet. I think that’s enough time to allow what I’ve seen to congeal in my mind, and develop a non-hot-take opinion.
For one thing, it’s obvious that expansive areas with gorgeous scenery is going to be the way forward for the Pokémon franchise. Things tended towards that direction since Sword and Shield, and Legends: Arceus took it much further. While Legends has a very Breath of the Wild look to it, I’m interested in whether Game Freak will take that style of play and give it a voice more it’s own.
It seems like open-world adventures is going to be the direction that more games go in, which Skyrim did a lot to pioneer, and Breath of the Wild did a lot to popularize. I’ve been wanting to see Pokémon games like this since the Gold and Silver days, as I’ve considered the follow-route-to-destination formula to be a tad on-the-rails, and not really living up to the potential of a grand adventure in the great outdoors that a Pokémon journey can easily be imagined to be.
I’m also noticing that Pokémon games are now showing more realistic architecture in its settings, and I know I’m not the only person who appreciates this. I remember a time when Pokémon games largely just featured a bunch of large boxes, many of them without doors, and what of them that had doors usually just had them facing one direction. I also remember a time when Pokémon had no dynamic camera, and this was often the case even though the hardware running the games was capable of this. Link could run around Hyrule with a dynamic camera in Ocarina of Time in 1998, and playing Pokémon Colosseum on GameCube, I wondered whether Game Freak would get around to making a Pokémon game with a dynamic camera.
I’m liking that Pokémon are shown wandering about like they do in Legends: Arceus. But that also comes with a concern: Are the upcoming Pokémon games going to have much about them that differentiates them from Pokémon Legends? I beat the main story and post-game in Pokémon Legends, and I’m kind-of concerned that Scarlet and Violet might just provide more of the same experience. While that’s to be expected from a new game in nearly any series (not just Pokémon), Pokémon Legends is still new, and Scarlet and Violet come out later in the same year! Considering that Brilliant Diamond and Shining Pearl were released a few months ago, I can understand if some of the die-hards would like to take a break for a little while.
But as for the Pokémon, I’m noticing that the only new Pokémon that were shown were the starters. I know that Pokémon games are getting to be challenging to make in such a way that they include all (or even most) of the many characters that have been developed up to this point. So, I’m wondering whether Game Freak is deciding to keep the number of new Pokémon low, and focus more on developing other areas of the game, and choosing from among the many designs from earlier games.
As for the starters:
At first, I thought they looked goofy. But since then, they’ve grown on me. But among the three, I still haven’t decided which is my favorite. Knowing as little as I do about them, I’d probably go with the duck, then the cat second. If I knew what their evolved forms look like before playing, that might play a factor in my decision.
Now for the player character:
Sorry, but he just looks boring. I do like the bucket hat, which is very practical for one who plans to spend a lot of time in the sun. But a shirt and tie? That makes him look more like he’s ready to spend 8 hours in the office. That blank, unemotive expression doesn’t help much, either. This is one character that would benefit from some customization options. Is the girl character going to have more personality?
So far, from what I’ve seen, I’m actually not terribly excited. There’s likely going to be a lot more to show in the months to come, and hopefully, that will do a lot more to stoke interest from gamers who are probably still busy with Game Freak’s most recent offering.
Expansive wild areas, showing that Game Freak is serious about implementing these in their games,
The familiar Pokémon are a welcome sight,
The new region is simply beautiful, and reminds me of a Mediterranean setting. Perhaps Greece, Italy, or Spain?
The starters look kinda silly, but they’re not off-putting,
The dullest-looking main character I’ve ever seen.
What I’d like to see:
More human characters, particularly a more interesting main character,
The return of game mechanics that players liked, such as Mega Evolutions. Even Z-moves would be welcome,
More details about the adventure, such as important locations, characters, and opponents.
Because Pokémon Scarlet and Violet are being developed in-house by Game Freak, the team who made Pokémon Legends: Arceus, it’s likely that these upcoming games are going to have a whole lot of heart. I’m looking forward to seeing more in the months ahead.
On the timeline that we are currently on, GameFreak outsourced development on a Pokémon game to another developer, and then released a different Pokémon project just months later, in the cold of winter. And what’s more, this new Pokémon project blows everything that they have ever done clear out of the water.
No one expected this. This is the franchise that’s almost as famous as Madden for playing it safe. Since it’s inception, the Pokémon franchise has stuck to typical formulae for their releases, which have come to the point of being yearly installments where the most recent would be considered the definitive edition, and remaining current on the franchise required purchasing a new installment every year.
As Pokémon Legends: Arceus shows, GameFreak is willing to give a fresh take on a franchise that’s been regarded as among the most conservative. In fact, so much has apparently been poured into this one, that it’s more than a willingness, it’s a passionate desire.
Pokémon Legends: Arceus (hereafter Legends) takes place in Hisui, which is the Pokémon world’s region of Sinnoh as it would have been in centuries past (Sinnoh being inspired by the real-life location of Hokkaido). In this period of time, the people of Hisui are relatively few in number, and largely view the Pokémon creatures themselves as dangerous, and with some amount of suspicion. But then the main character comes along, and joins the Galaxy Team, a group of outliers that capture Pokémon and study them in their habitats.
As for how the main character got there, that could probably be called a spoiler, even though it happens at the game’s outset. However, it carries potentially huge implications for the Pokémon franchise’s branching timelines. In fact, the Pokémon community is already buzzing with speculation as to the impact that events in Legends would have in the continuity of Pokémon’s multiverse. So no, it’s not just some banal story about a kid from a small town collecting badges from gyms.
In Legends, the main character sets out on expeditions, where he (or she) catalogs data on a proto-Pokédex for Galaxy team. As you control him, he wanders freely about in one of the game’s immense open areas. I admit that I was a little concerned about this, as Pokémon Sword and Shield’s wild areas seemed like they’d be sprawling in early materials, but turned out somewhat small in the final game. Legends’ many areas may not be interconnected in the same way as in Breath of the Wild, but Legends’ wild areas are so huge in size that you’ll hardly feel confined. Not quite BotW, but the feel is almost the same. Better still, the Pokemon characters and other interactables such as trees and pick-ups are drawn from a considerable distance, which is another huge improvement over Sword and Shield.
Legends may not be the hyper-edgy game that some fans might be making it out to be, but it does have a bit of edge to it. Noticeably, there’s a connotation of danger from the Pokémon themselves. Pokémon can actually attack the main character, and if he takes too much damage at a time, he’ll be rescued, but lose a few items in his inventory. Players can capture Pokémon by throwing Pokéballs at them, though if they notice you first, that might not work. Even then, it’s still an option to send out a Pokémon, and battle the wild Pokémon one-on-one.
Except, it’s not always one-on-one. If there are other Pokémon nearby that notice you, they might join in and gang up on you. Interestingly, during battles, you can use the left control stick to reposition your character. Considering that it’s possible to take damage from being in an attack’s area of effect, it’s not a bad idea to stay out of the way. Adding to this is that the battle takes place on-location, rather than in some generic battle environment.
Over the course of your adventure, you’ll come across some Alpha Pokémon which, if you were to attempt to battle them, might give you a hard time. But if you can catch one, it might be a great asset, as they tend to come at a high level, with high stats and great moves. But, they might not obey until you progress in a certain way. My first one was a Golduck, but it disobeyed orders when I tried using it in battle.
Certain Pokémon are encountered as part of the story as “Lords”, which act as boss battles in this game. The battles with them involves avoiding their attacks while attempting to calm them with satchels, but only infrequently do you have the opportunity to use your own Pokémon during the battle. Other Pokémon still are the kind that you befriend, and they increase your mobility when called upon, which is handled in a way that is super-convenient. These can help you do things like cross water and climb cliffs.
One of the best mechanics that I’ve seen involves crafting your own items, which you get the capacity to do on-the-go early on. In most Pokémon games, stocking up involved buying lots of items at PokéMarts, which still remains in a certain way in Legends. However, you can obtain recipes so you can craft items like Potions and Pokéballs from items that you gather while on expeditions, which does a lot to make the expeditions feel really worthwhile.
Legends also brings some welcome changes to battles and Pokémon customization. One is that the Speed stat works differently, giving faster Pokémon opportunity to attack more often, rather than going first in strictly turn-based battles. Pokémon can also “master” moves, giving them the option of use “agile” or “strong” moves, which can offer more or less power and have an effect on turn order. This adds a lot more finesse to battles that was missing from many of the older games, not to mention a new element of strategy. Also, Pokemon no longer forget moves. While Pokemon still select from four moves during a battle, players can customize these moves from learned moves while outside of battle.
I can also point out that Legends is certainly harder than the core titles that Pokémon players would be used to. For a short while after getting started, I was surprised at how durable opposing Pokémon were, and their ability to consistently deal about 50% of my Pokémon’s HP in damage. Even level-grinding didn’t seem to result in as huge an advantage as it would in other RPGs in the franchise. Perhaps there was a change in the formula for damage calculation. Whatever the reason may be, I suspect that players wanting a higher level of challenge from the Pokémon franchise may appreciate Legends.
While many are comparing Legends to Breath of the Wild, I’ve heard others say that it’s more comparable to Monster Hunter. I haven’t played Monster Hunter, but if it’s anything like Legends, I’ve been missing out. But hey, has everyone already forgotten about Skyrim, all of a sudden? Skyrim did a lot to popularize this style of game, too.
In any case, it seems like more games are tending towards the freedom of an open-world adventure. While the story in Legends is linear, the gameplay has a sweet sense of freedom, and is certainly a blast of fresh air, which is something that this franchise has needed for a long time.
For those of you wanting to skip ahead to the score, here you go: Pokémon Legends: Arceus gets a score of 9.5 out of 10.
If you wrote Pokémon off as some nineties fad, then day trading might not be your thing.
Developer: ILCA Publisher: Nintendo, The Pokémon Company Genre: Turn-based RPG Rating: Everyone Platform: Nintendo Switch
“Old fans would not want us to mess with their good memories… but there is no point in just redoing the same thing, right?”
GameFreak President, Pokémon HeartGold and SoulSilver
It’s plain to see what approach was taken this time around. Because as it is, Pokémon Brilliant Diamond and Shining Pearl (hereafter BDSP) may be the most predictable game I’ve ever played. At this point, the Pokémon franchise has pretty much cornered the market on those who like their games completely non-surprising.
This review almost saddens me to write, because I had some fond memories of the original Diamond and Pearl. It seems I’m far from the only one, as gamers have been calling for Sinnoh remakes since the well-received Omega Ruby and Alpha Sapphire. While nostalgia is a selling point for Pokémon remakes, the previous remakes cultivated an expectation of an upgraded experience, not simply a retread. Up until the Let’s Go games, the remakes were usually done in a style similar to the most recent core Pokémon games at that point, and they usually included tweaks to the gameplay, and elements that weren’t in the originals. Considering this, it should be understandable that the Sinnoh remakes would have the same approach. But it wasn’t the case for BDSP.
I often start reviews with a brief, non-spoilery synopsis of the game’s plot, but in this case, it’s easy enough to guess the story direction for BDSP. A trainer starts out in a small town, and after picking from among three starter pokémon, the trainer embarks on a quest to obtain 8 gym badges, with intermittent interruptions from a team of bad guys, culminating in a showdown with the Elite Four, then the Champion. The story is the same as it was for the originals, so if you’ve played Diamond or Pearl before, then BDSP will have pretty much no surprises for you.
When it comes down to it, BDSP are almost straight ports of Diamond and Pearl, with some elements from Pokémon Platinum, but some upgrades to the production values.
But not by much.
For some reason, ILCA decided to go with a chibi graphical style for the overworld models that are reminiscent of Nendoroids.
I was initially skeptical but open-minded about this, but in execution, these chibi Nendoroid models leave much to be desired, especially when the games do a dramatic zoom-in, which happens often.
When these extreme close-ups happen, the jaggies and aliasing on these character models becomes really apparent, and the result is so cringy that I’ve found myself wishing that ILCA didn’t bother with them.
Interestingly, ILCA is short for ”I Love Computer Art”.
The music tracks are on point, and while that’s normally a great thing, that brings up the question of why two different aspects of production so starkly differ in quality. This dissonance becomes more apparent when you see that the in-battle scenes look current-gen, complete with proportionate anime-style character models. Why couldn’t they have done the whole game with these models?
I’m going to come right out and say it: BDSP seem incomplete. To the point that I actually closed the game to check to see that I was playing with the day one update, which I was (1.1.1). It’s hard to believe that this was a full-price professional product, let alone the latest core installment to the single highest-grossing intellectual property of all time.
Yes, that following Gyarados is undersize, and that seems intentional. But for some reason, it spawned on that thin log. Who else is looking forward to what the glitch hunters are going to find?
As far as gameplay goes, BDSP is pretty much a classic-style turn-based RPG. There was less call for that to be messed with than anything else, so maybe it’s not bad that ILCA didn’t do much to tamper with it. Each turn, attacks are selected, then the pokémon take turns executing their attacks, with the ones with higher speed getting priority. There are many complex gameplay elements that can alter the flow of battle, and many players formulate their strategies based on these. Usually, a player that can exploit an opponents type weaknesses will have a significant advantage, but different offensive and defensive stats introduce an element of complexity that sometimes makes the best play unclear. As is the case in most installments in this series, the flow of battle can change drastically due to a variety of buffs and debuffs.
But hey, you may have already known how to play Pokémon already, especially if you’re in this game’s target audience. Even if you don’t, getting though most of the game will be pretty simple, especially now that the EXP system rewards all pokémon in the party, not just the one that did the battling. Yes, like just about any other RPG.
I know that I’m not being greedy when I say that I wish that ILCA did more to mess with the experience that I remember. The Hoenn remakes did include soaring, which wasn’t in the original, and the Let’s Go games had mega evolution. Would the addition of a similar mechanic to a Sinnoh remake have been too much to ask?
I enjoyed the Sinnoh Underground in the originals, and I’m happy with the experience this time around. I’m okay with how relatively little they’ve messed with the experience of digging up treasures. What’s more, there are mini-biomes in the underground which, upon their discovery, increases the variety of pokémon available to the player. If players find, catch, and use pokémon that weren’t part of the typical walkthrough of the originals, that counts as a somewhat changed experience, right?
It’s really hard to imagine who I’d recommend this game to. If someone is already a Pokémon fan, then they’ll likely have already played Diamond, Pearl, or their original remake, Platinum. If someone is one of the people left who haven’t, BDSP isn’t likely to impress them. If someone is such a Pokémon fanatic that they’re determined to buy them anyway, they’re not likely to change their minds based on anyone’s recommendations.
So, who is this game for? It’s really hard to say, which factors well into Pokémon Brilliant Diamond and Shining Pearl’s score of 6 out of 10.
Remastered music, updated graphics, and some gimmicks that don’t do much to the core experience. There’s your TL;DR.
The idea that Pokémon is a childish game has been around for quite some time. It’s a superficial observation, which does hold up to an extent. But some of the themes of the Pokémon games are quite a bit darker than they get credit for.
Let’s examine some of the themes of each generation of games, one at a time.
Generation One (Kanto) Shows how casino gambling can be used to fund genetic engineering experiments which culminate in a psychotic, telekinetic battling machine.
While Team Rocket were certainly the bad guys in raiding the corporate offices of Silph Co., let’s not forget that Silph was developing a proprietary PokeBall that bypasses the will of a Pokémon and guarantees its capture.
Generation Two (Johto) Team Rocket cut off the tails of Slowpoke to sell for profit.
Later, in what can be called a TI’s paranoid delusion having come to fruition, electromagnetic waves were employed that literally drove certain creatures within its area of effect berserk. If all you know about Team Rocket is the buffoonery of Jessie, James and Meowth, you’re not getting the whole story.
Generation Three (Hoenn) We get to see both sides of the climate change extremes.
With the Hoenn remakes (Omega Ruby and Alpha Sapphire) came a postgame episode that showed all of Hoenn being threatened by an impending meteor impact. The Devon corporation proposed teleporting the meteor to an alternate dimension, where it would strike a different Hoenn region in a different timeline, instead. Yeah, for an alternate Hoenn region, it could have been death from above, with no warning and no way to respond.
Generation Four (Sinnoh) Hoo, boy. This one is a whopper. Where to begin?
The bad guys resemble a sci-fi cult. Like many cults, the group exists for the aspirations of its leader. Cyrus doesn’t share his true motives with the rest of Team Galactic, which involves wiping out the entire universe then replacing it with an emotionless universe governed by Cyrus. Grandiose, much?
In the anime, Cyrus meets his end when he’s killed by Giratina. If you don’t know what a Giratina is, it’s a Lovecraftian monstrosity that was banished to a different dimension for it’s violence. Considering what animals in this world do just to stay alive, to be so violent to end up banished to another dimension for it is quite a feat. And judging from the condition of the Distortion World, Giratina might not have learned its lesson.
Generation Five (Unova) The theme of this one is philosophical, but goes to show that the popularity of an idea can cause people to give up something that’s clearly to their benefit to keep. Behind it all is a cultist who stands to benefit from everyone else giving up their Pokémon, and he actually came up with a plan to change society, first through persuasion, then through peer pressure. When his plan fell apart, he pretty much went insane, even as far as railing against his adopted son, and not accepting that he lost.
In the sequel game of gen 5, the bad guy attempts to murder the main character.
Generation Six (Kalos) Are you sitting down? You might want to. The bad guy wanted to wipe out all humanity, except for whoever happened to be in his little team, with the Malthusian reasoning that there wasn’t enough resources to go around. Like many who think like that, he’s as enthusiastic as he was because he fantasized about being the one to manage all the world’s resources.
In the anime, Lysandre became one of the few humans to have been killed by a Pokémon, when he was killed by Zygarde (Bonnie’s friend Squishy shared in the guilt). It’s hard to imagine anyone shed a tear for him, but Malva might have. She was Lysandre’s girlfriend, and a TV anchor. So yeah, in Kalos, a Malthusian infiltrated the tech industry and the mainstream information media. Sounds familiar, doesn’t it?
Generation Seven (Alola) As much as I’d like to say that things cooled down since gen 6, gen 7 depicts a monolithic corporation endangering two universes for selfish reasons. Then there’s all that Lillie had to go through. That poor girl watched in slow motion as her family was torn apart, first when her father disappeared, then when her mother went insane looking for the ultra beasts, then when her brother ran away from home. In the original Sun/Moon, Lusamine ended up in an intermittent coma due to the cells of Nihilego remaining in her brain, and Lillie went to Kanto to search for a cure. If Lillie grows up to be normal it’s going to be against some pretty steep odds.
The Ultra variants of Sun and Moon have a postgame story where Giovanni enlists the bad guys from different regions, from different grimdark timelines where those bad guys succeeded in their plans. Considering how screwed up some of their plans were (see above), that’s a lot to contemplate.
Generation Eight (Galar) The bad guy imprisoned a cosmic dragon, and slowly tore it apart, one fragment at a time, to continually extract energy from it. By the time the player encountered the thing, it was nearly a skeleton of its former self. What’s more, the bad guy was willing to risk a catastrophe for the entire Galar region, just to solve an energy crisis that would have been centuries away from being significant.
Is this to say that Pokémon is mainly about its dark elements? Not really. If anything, Pokémon is about the connections that one can form as they meet people who share their interests. But to dismiss Pokémon as being merely childish is to demonstrate how easy it is to hide an edge behind a disarming exterior.
When the trailer dropped for the upcoming Pokémon remakes, Brilliant Diamond and Shining Pearl, just about everyone was underwhelmed.
The Pokémon fandom is pretty awesome, and one among them decided to produce a fan trailer for the upcoming D&P remakes. The result looks like what one might expect from the singlehighest-grossing intellectual propertyof all time, if produced by a company so rich that they don’t need to turn to a bank to finance their own projects:
The trailer looks like it’s for a video game that would be worth $60. That’s pretty impressive, considering that it was made within days of the official trailer.
Isn’t it something special that one fan could pull off in days what a team of professional game developers with years of experience did not?
In fact, it makes one wonder why the professionals didn’t even bother. In light of this, I’ve come up with a theory: What if the official trailer for Brilliant Diamond and Shining Pearl is actually showing us Cyrus’ world?
Cyrus (pictured above) is the antagonist of the original Sinnoh games. His ambition was to reshape the universe to eliminate concepts like human emotion, which he viewed to be flawed and incomplete.
In Pokémon Ultra Sun and Ultra Moon, Giovanni formed a group called Team Rainbow Rocket, which was composed of leaders from other teams which were taken from grimdark parallel universes where those team leaders actually succeeded.
If the official trailer for Brilliant Diamond and Shining Pearl showed us what the world would look like if Cyrus succeeded, it would go a long way in explaining why the humans in that interpretation of the Sinnoh games look so unimaginative and unexpressive.
Somewhere out there, someone let their save file for Pokémon Diamond, Pearl, or Platinum sit for like ten years, without beating Team Galactic. Therefore, Cyrus seized the opportunity to bring his vision of a world of Nendoroids to life.
You may have already heard of ILCA, the company collaborating with GameFreak to make the upcoming Pokémon remakes, Brilliant Diamond and Shining Pearl. The artistic direction of these games, still in development, has gotten to be rather controversial in the Pokémon community.
But what you might not be aware of is that ILCA is the company behind an AR (Augmented Reality) app that was part of a collab between Hatsune Miku and Domino’s Pizza in Japan.
If you’ve never heard of Hatsune Miku, welcome to current year, things must have been pretty dull beneath that rock. But if the name is unfamiliar, there’s a strong likelihood you’ll have at least seen the character herself in the back of Suncoast or wherever. She looks like this:
As part of the promotion, Domino’s Pizza produced a special pizza box in Japan. This box, when scanned by the app, would reveal a 3D model of Miku, who would then proceed to sing and dance.
Miku is no stranger to Pokémon, as she had previously been involved in a collab with the media franchise, as shown in the following promotional material:
Here’s the advert of the Domino’s promotion, as presented by none other than the president of Domino’s, himself. I don’t suggest skipping over this one if you haven’t watched it already, as it’s one of the most hilarious and cringe-inducing things out there:
You know what? That app is a marvel of technology. Now that I’ve seen what ILCA can do, I think they deserve a chance with the D&P remakes.
Considering that our freedoms are being screwed over along with whatever solutions that could make things any better, I’ve been dwelling on the graphical style of the upcoming Pokémon remakes quite a bit.
But after a while, I came to notice that the overworld models in Pokémon Brilliant Diamond and Shining Pearl look kinda reminiscent of something: Nendoroids.
If you’re wondering what a Nendoroid is, it’s a figurine line that originated in Japan. It’s basically like Funcopops, except Nendoroids make Funcopops look like smoldering crap. They are massively more expressive, and usually come with accessories like faceplates and exchangeable limbs for posing.
Even the champion from Diamond and Pearl, Cynthia, has been featured:
Could it be that the upcoming D&P remakes are providing strong hints of an upcoming line of Nendoroids? If so, perhaps ILCA are brilliant marketers, after all.
GameFreak must be well aware that most of the revenue that the Pokémon IP generates comes from merchandise. By making a game’s characters look like the merchandise, the interesting aspects of the franchise are being integrated in an intelligent way.