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Back to Part 6: Moon Whistle (Part 2)
Now that you’re a Black Whistle, a lot more options open up. For one thing, you can now fast travel up to the 5th layer. What’s more, you can now fast travel from the 3rd and 4th Layers, too. It also costs less Health and Fullness to fast travel.
Now that you can fast travel from layer 4, you can also complete the Nanachi quests more quickly. What’s more, by fishing Hamashirama in the 5th Layer, you’ll no longer be stuck on the one requiring Hamashirama Meat. While you’re at it, you can take a quick trip to the Hidden Hot Spring to take some more relics up with you as you fast travel back up. The relics that Nanachi gives as rewards are usually those that you can find on the 5th layer. You’ll want to hold on to some, as you’ll need at least 5 of each, for a reason we’ll get into later.
Eventually, you’ll reach Nanachi’s Quest 10, in which Nanachi requests 3 Horizontal Layer Board, 5 Vertical Layer Board, and 5 Fox Bone. If you’ve been stocking up on relics, this shouldn’t be much problem. The reward for this one is Nanachi’s Helmet. There seems to be an oversight which allows you to go through the quests again and eventually get another Nanachi’s Helmet. So, unless this gets patched, you can get two.
I understand that a lot of fans are going to want to wear Nanachi’s Helmet on principle. For its weight, it offers some decent defense, and has three equip slots. However, it doesn’t have a light, and takes a lot of time and effort to get to. Personally, I prefer Hablog’s Hat at this point, but if you’ve gotten Nanachi’s Helmet, you’ve earned the right to wear it.
You have more options with your skill points. As usual, you can increase the weight capacity of your backpack so you can take more of that sweet loot back with you at a time. But I highly recommend Skinner, because that will double what you get from fallen primeval creatures, including what you fish up. This is huge.
Armor upgrades from 4-Star Items include the Bone set and the EX Warm set, and Relic Synthesis (Mid Class) grants High level relic weapons that will make some bosses much easier, and a new High relic armor set.
Guild HQ has more quests. Accept them all. Even if you don’t complete them, there’s nothing to lose in accepting them.
The Supply Shop has two new sets of armor: the Feather set and the Agile set. There’s also new weapons. The Caravan Fleet has a new set of armor as well, the EX Warm set. There are a couple new charms.
As for which armor I recommend, I’d say go for the Feather set. You don’t get to upgrade it until you get to White Whistle, but when you get there, you’ll be able to upgrade it to an armor set with an excellent combination of defensive ability to weight. Ambitious players may go for the Relic (High) set, but they’re an upgrade of an upgrade, which is a lot of trouble to go to for something that’ll just become obsolete when you reach the final rank.
Or, if you’re thinking ahead and you’re sure you want the best Relic armor when it becomes available, you could instead go for the Agile set. Once you reach White Whistle, the set can be upgraded again to the Agile (Black) set, then upgraded again to the Relic (Special) set. What you go for depends on whether you prefer high defense or more room in your bag.
But the most noteworthy of the Caravan items is the Type 4 Energy Rations, the best food item in the game. They’re light, and restore lots of Health, Fullness, and Energy. The main drawback is that they’re expensive, but it becomes easier to stock up on them with time.
At Laffi’s Shop, you there’s a quest that has Hablog’s Hat as a reward. It’s actually not a bad hat, so if you already have the Feather or Agile hat, you might want to chest it until White Whistle, when you can upgrade them. You’re also rewarded with the Hamashirama Pot recipe, which Nanachi loves, and is not a bad recipe to go with until you have an easier time swinging Type 4 Energy Rations.
Laffi also starts selling Zutsugi Root, which you had no problem gathering, anyway. Yay.
Now, onward to adventure!
Near the entrance of the 4th Layer, in the Goblets of Giants, a sidequest opens up which initiates if you draw close to the purple exclamation point. There is a strong boss here, so if you’re not ready for it, you can avoid it by walking along the edge of the platform its on.
OPTIONAL BOSS: Orb Piercer
This battle works basically like any other Orb Piercer, in that it has only one attack, with a ridiculously distant area of effect. The emergency dodge is the only thing that seems effective to avoid it, but not always. Perhaps you have to dodge in a certain direction, like backwards. It does a lot of damage, and causes a special poison condition that does a lot of damage at a time. If you strike its face, you cause a moment of recoil. If you follow it up with one more well-timed strike, you might deny it an opportunity to attack, which is kind of cheesy, but still requires some timing.
The prize for winning is a Thousand-Men Wedge, but you’re expected to return it to Guild HQ, and when you bring it there, you lose it. But if you have it equipped to a piece of armor when you go to the Guild HQ, they won’t take it, but the quest will still count as completed, anyway. This Thousand-Men Wedge stacks with the one you get from Ozen, so if you have both equipped, you do HUGE damage with even weak weapons, but your Fullness drops much faster. So, don’t leave them equipped if you don’t plan on fighting for a while.
At some point, Jiruo will ask to go with you to Ozen at Seeker Camp. With fast travelling, this becomes trivial.
To initiate your Main quest, just climb down into the 5th Layer’s Sea of Corpses 1 to initiate a cutscene. Then your new Main quest become Head to Ido Front.
You’ll probably like the 5th Layer. The relics here are really valuable, the creatures here, while dangerous, are easy to avoid, and the map layout is easy to comprehend. What’s more, the Swarm Shockers (Blue) that spawn in when you spend a lot of time in one area aren’t aggressive, so you can take your time fishing if that’s what you’re up for.
If there are certain places in areas like Sandy Ice Area 1 which are flat and start to crack when you walk on them, get off of them. If they break, Stingerheads will emerge, and if you’re right on the center when it breaks, it’s an immediate Expedition Failed.
Also, in the northeast part of Hail Jail, near the pond, there is an optional boss that has a random chance of spawning with each dive.
OPTIONAL BOSS: Interference Device #5
Unlike the other Interference Devices, this one has a chance of respawning on subsequent dives, even after it is defeated. If you’re using the strongest Relic gun, you might defeat it pretty quickly, especially if you’re at a high level. There’s really not much to this boss. But the cool thing about it is that, upon defeat, it will reward you with random relics. Most of them aren’t noteworthy, but you have a small chance of obtaining more Thousand-Men Wedges this way. There is also a small chance of obtaining a Star Compass, which isn’t that great, but it’s the only way to obtain one in this game, which might matter to you if you’re a completionist. To save scum for the relic you want, first determine whether this boss appears on the current dive. If so, restart from an auto save, then use a mail balloon right before initiating this battle, for convenience.
Ido Front can be accessed by going from Sea of Corpses 1 to Sea of Corpses 2 to Eternal Garden to Hail Jail to Sandy Ice Area 1 to Ido Front. There, you can enter Ido Front Internal.
This is it; it’s time to confront the Sovereign of Dawn, Bondrewd the Novel. If you remember everything you’ve heard about him, you might think that Bondrewd is some kind of monster. As it turns out, he’s worse than you might have thought: He has a fetch quest for you.
Five each of Maze Twine, Double-Bell Ball, and Spiraling Heat Stone. If you’ve been doing the Nanachi quests, you’ll have a slight head-start. Each of these are relics that you can find in the 5th Layer. If you’re down to the last two and are getting frustrated looking for the last ones, you can resume from an autosave if a sparkling red ore near an autosave didn’t give a relic you wanted.
Once you have all the relics you need, you need to bring them all to Bondrewd in Ido Front Internal. They’re heavy, so you’ll want room for them. You’ll also want to be combat ready, because a fight begins once you return to Bondrewd, relics in hand.
BOSS: Bondrewd the Novel
If you have at least one Thousand Man Pin equipped, this battle will probably be too easy, and you could probably just finish it up by running up to Bondrewd and swinging away until he stops doing mean stuff. Otherwise, you’re going to want to have relic weapons and plenty of healing items. If you hate quicktime events, you’re going to want to finish him quickly, because one of Bondrewd’s attacks, Gangway, can hit you anywhere you’re standing, and can only be avoided by quicktime event. His melee attack is a swing from his tail, which has a decent range. He also has a ranged attack, Far Caress, which begins as a dark sphere surrounding your character, which then shrinks around them. Once you’ve done enough damage, a quicktime event initiates in which you must mash a button. Fail it, and the battle continues with Bondrewd gaining a little more HP. Otherwise, you’ve won.
Once Bondrewd is defeated, you’re rewarded with two items: Prushka’s Hat and a replica of Bondrewd’s whistle. The hat is is probably lighter and provides less defense, and doesn’t have a light. It’s probably worse than what you’re already wearing, so it’s more of a trophy item than a practical equip. As for the whistle, it increases arm and leg injury resistance when equipped to a piece of armor. Not bad.
But it’s not over yet, because there’s one more battle. It’s up to you to prepare or face the final boss, head on. If you’re ready, proceed from Ido Front Internal to The Altar.
FINAL BOSS: Tiare
Tiare is your size, and he’ll run about, trying to draw close with his hatchet. He uses a combo attack similar to the way you can if you’ve been spending Skill points on your weapon. He can also unleash a burst of energy that radiates in all directions, with little warning. The plus side to this is that after the attack is complete, you get a huge opportunity to attack. Like with Bondrewd, once you’ve whittled his health down, a quicktime event initiates in which you have to mash a button. If you fail it, the battle resumes, with Tiare regaining a little bit of health. If you succeed, the battle is over, and you’ve won.
After the battle ends, Tiare consents to becoming a Life-Reverberating Stone, and thus, a White Whistle. You’ll have a Life-Reverberating Stone in your inventory, but you’ll need to approach the pod to gain the benefits associated with becoming a White Whistle. Doing so will make the credits roll.
Once the credits roll, you’ll get to save the game, and can resume from this Clear Data on the surface as a White Whistle. You’ll also have a replica of Lyza’s White Whistle in your inventory. This can be equipped to a piece of armor to increase your critical hit rate.
Congratulations on becoming a White Whistle!
For those who would call themselves adventurers, there is a choice: Death, or unfulfilled longing. Which one is more dreadful? For those who are already adventurers, the choice is already made. What awaits those for whom even death is not a deterrent? That is decided by the adventurers.
To Part 8: White Whistle