Category Archives: Video games

The Naysayers Were Wrong About Pokemon Black and White


I recently set out to add another installment to my series on The Right Way to Play Pokemon, this time focusing on Pokemon Black and White. It had been a few years since I’ve picked up and played either game. But from what I remember, this game was pretty big, and the selection of pokemon was immense, so I carefully researched recommended team members and even went as far as doing damage calculations to ensure that these team choices would work well. Then, I set out to test my findings on a copy of Pokemon Black.

I have fond memories of Pokemon Black and White. In spite of this, the fifth generation of Pokemon receives a disproportionate amount of hate from certain segments of the community. If they were to be believed, gen 5 was the worst generation of Pokemon, and a person would be better off spending their money on something different.

Hearing all these complaints, it sounded as though they were talking about a different game than I remembered. But then again, it had been years since I’ve played the games, so maybe I remembered them wrong. But as I did my research for to prepare my article, the complaints didn’t match what I was actually seeing.

These games seemed fantastic.

For starters, the selection of Pokemon just for the playthrough was huge. Not only that, the game was intentionally designed so that only new pokemon were available for the player to capture prior to the post-game, making players come out of their comfort zones and try something new.

Because, you know, Pokemon. That game series that’s known for its themes of science, technology, exploration, and making new discoveries? These versions in particular even went as far as to ensure that the games didn’t just boil down to the typical old experience of picking Charmander, catching Pikachu, then playing through the game with the same-ol’-same-ol’.

Video games are about challenge, after all. It’s not much of a game if what you’re playing is the same comfortable experience every time. We decide we want something new eventually, so the Pokemon series is only going to get so far by repeatedly pandering to a sense of nostalgia. Life isn’t just about looking back, it’s more about looking forward.

Not only that, the experience was very balanced. Just from researching team selections, one would get the idea that GameFreak saw to it. These games were packed with pokemon that would have made excellent team choices. The starter pokemon, as well as many pokemon you can catch, were varying degrees of great. Lillipup? That’s a great pokemon, available at the outset. Drilbur? Great pokemon. Sigilyph? Scraggy? Joltick? Archen? Petilil? There are so many pokemon that would make great team choices, that narrowing down the selection to just a few was a challenging task.

To make things more interesting, GameFreak redid the exp. formula so that low-leveled pokemon gained more, while pokemon that were higher-leveled gained less. This meant that freshly-caught pokemon could easily catch up with the rest of your team, making it harder to dismiss certain pokemon by reason of not already being a member of a team for a long time. It also made it less likely that pokemon that haven’t been performing as well would fall behind. Better yet, it also helped to keep your team from becoming overly centralized around just a couple battlers that would otherwise continually get high amounts of exp. because they’d win every battle. And to make it easy for lower-level pokemon to catch up, it’s easy to gain levels from wild Audino, which frequently appear.

Then there are the themes. To start with, the game opens up with a coronation:


I don’t know about you, but that intro really makes me want to play the game. Who is the guy in the freakish robe? Who are the sage-looking guys who look on? Who are those two women who also seem well-designed enough to be of significance? Who is the green-haired kid, and why is he being declared king? What is going on? If you want to find out, keep playing the game!

Pokemon Black and White actually have a story. I’m usually pretty cynical about stories in video games, as they usually amount to hack fiction that serves as little more than a pretext to continue playing the game, as though the game mechanics didn’t do a good enough job. Pokemon games usually don’t have much in the way of story outside of “you’re a boy in a red hat who beats up an evil team on the way to becoming champion”, so it’s a change of pace to see a Pokemon game that has a story, and a surprisingly well-developed one.

The source of conflict is a man who runs an organization that sets out to free pokemon from humans. He sets up someone else as leader so he’ll have someone to hide behind and act through as the man behind the scenes. His organization also challenges what players have been doing in Pokemon games for years, making them think about what they’ve been doing all this time. It’s more complex than just a case of “bad guy wants to take over the world”.

Also of note is the story involving the character of Bianca:


As cheerful as Bianca looks, her story isn’t as cheerful. While most characters in Pokemon have the support of their parents, Bianca set out on her Pokemon journey against the wishes of her dad. While it’s easy to write him off as a stodgy curmudgeon, he is actually very protective of her, and considering that she projects vulnerability all over the place, it’s easy to see why.

If you’re used to chasing dreams because of so many games and movies that encourage you to do so, the conclusion of Bianca’s story hits like a dose of reality. Bianca finds out that she’s not well-suited to her goals, and that her endeavors were almost certain to end in failure, however enthusiastically she may have tried. For how cheerful the Pokemon games usually are, that’s a difficult lesson to have to contemplate. Oftentimes, people learn the hard way that they’re not well-suited to their career choices, and a person might not end up doing what they want to do, however much they may have wanted to do so.

Adding to the replay value is the fact that the seasons in Pokemon Black and White change depending on the month you’re playing the games. This can change the accessibility of certain areas and items depending on when you’re playing, and can make things slightly more or less convenient. A player can actually stand on a snow bank that otherwise wouldn’t be there if it weren’t winter in-game! Not only that, there’s a different tileset for most overworld locations depending on when you’re playing.

That’s well beyond what’s necessary for a game that’s already huge, and adds yet more replay value to a game that was already gushing with it.

Conveniently, there’s a battery indicator on the HUD on the bottom screen. As in, an indicator of the battery level of the system you’re playing on. That’s such a great convenience, that I wonder why more games didn’t implement it, and why more games don’t do it now. And not only that, it tells the time. And the strength of your wireless connection.

Come to think of it, why do these games get dumped on so heavily? When was it that these games came out? What does the Wikipedia article say?

pokemon bw release dates.png

Oh. That explains it. Pokemon Black and White were released when the hipster movement was in full-swing, and it was considered trendy to dump on anything mainstream, regardless of how high-quality the products may have been.

But hey hipsters, you got to dress in trashy clothes and bash on stuff that was actually great. That’s what you were going for, right? If so, mission accomplished, you missed out on some excellent games just so you can be a snot.

Stop hating on things just because a bunch of other people have arbitrarily decided with one accord to bash on it. You have a brain, use it.

So far, this article has only considered the first Black and White games. After these games were released, there would be direct sequels. While Ultra Sun and Ultra Moon were basically re-tiles of Sun and Moon, and GameFreak is famous for releasing  Kanto remakes, with Black 2 and White 2, new areas have been woven into the setting, which made the games feel like a new experience, even though the setting was the same as in the previous games. What’s more, the pokemon selection has been amped up by integrating older pokemon before getting into the post-game. Lucario fans, rejoice.

While most Pokemon games start you off in a small town without a pokecenter or gym, but with a convenient professor’s lab, BW2 starts you off in a decent-size town with it’s own gym and pokemon center, and the professor’s lab is located somewhere far off. That’s right, Pokemon actually tried something different. Not only that, the main character’s mom is a retired pokemon center nurse, so there’s an explanation for why she’s able to heal your pokemon that goes beyond mere game mechanic convenience.

Also, Challenge Mode. The sequels give you the option to play a harder game. That’s great for players like me who wanted an additional challenge. The only complaint would be that it’s only available in one of the two versions, and not before the post game, but the sharing of unlock information can make this available to players with the other version regardless of whether they’ve made it to post-game.

That’s right, there’s a feature that enables the sharing of version-exclusive features with someone who has the other version. That’s another feature that hasn’t been implemented into a Pokemon game since the fifth generation, probably because a lot of petty naysayers dumped on its many attempts at innovation, resulting in the GameFreak that we see today that seems hesitant to try anything new.

There’s also Pokemon Dream Radar, which allowed players of BW2 to have tons of items, pokemon with hidden abilities, and legendary pokemon, right at the game’s outset if they so choose.

So many exciting features, and such well-made games that are packed with content. Why does anyone pick on the fifth generation of Pokemon?

Oh yeah, the hipster movement. That’s another one of those fads that I’m glad is over.

If you’ve made the choice to actually play Pokemon Black or White, you have chosen well, and you’ve done well to resist the discouragement that comes with all the undeserved hate that these games get. If you’ve yet to give them a try, you’ll find that they are true gems in the 3DS library.

Pokemon Sword and Shield first impressions

pokemon sword and shield.pngOne magnum opus, to go. Hold on… Make that two.

We got a first look at the new generation of Pokemon games in a trailer that was released today:

Here are my first impressions of the starters that have been revealed.

First up is the Grass-type, Grookey:


I still don’t know what this guy is supposed to be. At first, he seemed to be some kind of bug, but right now, he’s looking more like a monkey. He’s kinda growing on me, but I’d probably like him more if he evolves into something cool.


This guy is named Sobble. I’m thinking Mudkip when I see him. He seemed really funny to me at first, but I’m starting to like this guy. I like how he did the invisible-in-water thing in the trailer.

Now for the third one:


I’ll take this guy, please and thank you. I’ve wanted a fire rabbit starter since I’ve seen this fan fake, which you may remember from a while back:


Now they actually have done a fire bunny starter! I really liked the fan concept, and I think it looks really convincing, but now I like the real one more. By the way, the new fire rabbit is called Scorbunny. Score, indeed. He’s well on his way to becoming my second favorite pokemon.

Now for the setting. Here’s a smaller version of the map that can be found on


The setting, named Galar, is apparently based on the UK. I think that’s great, because I’ve wanted to see a Pokemon game set in the UK for quite a while. I wonder whether the region is going to be very rainy?

As indicated by the logos above, the new games will be called Pokemon Sword and Pokemon Shield. This implies an emphasis on attack and defense, so it’s possible that version exclusives will be either more offensive or defensive, depending on the version. I suspect that Steel types will get plenty of attention, and maybe Aegislash will be a significant pokemon in Galar.

What we’ve seen of the Galar region and its pokemon so far is quite appealing. I suspect that we will see more soon, because the timeframe for release for the games is late 2019. If they stay on track, we’re months away from it’s release.

More Prototype Pokemon From Gen One Surface

capsule monsters pocket monsters logos.png

More prototype designs from the early stages of Pokemon’s development have come to light, as posted on Helix Chamber. These designs include early title screens, as pictured above, early trainer models, early maps, and early pokemon designs.

Some of these designs were already known thanks to a recently-released manga about Pokemon’s creator, Satoshi Tajiri. I’m offering commentary on some of the designs here; the rest can be seen over at Helix Chamber.


The early design for Red had a bit of a roughneck look to him. He looks more like an adult, so perhaps Pokemon wasn’t always intended to be a kid’s game. Especially of interest is the whip he holds. It’s been suggested that in the early Pokemon games there was to be a conflict between trainers that were harsh with pokemon, using whips to discipline them, and trainers that built bonds with pokemon through trust. Previously, we’ve had evidence of this in that there still included trainer classes that held whips, such as Team Rocket members and even the gym leader Sabrina.

The fact that there are two large sprites showing Red with a whip and without suggests that maybe the player got to choose which side they’d take.


We get yet another look at Yujirou, the trainer who was originally planned as the Viridian gym leader. The take on him above is referred to as Ichitarou, with “ichi” meaning “first”, which implies what we already knew about him: he almost came before Brock!


Umezou may have been intended to be related to one of the main characters. His name implies it, as it does mean “junior”! His hat looks similar to one worn by Red in early art, so perhaps Umezou was to be Red’s little brother. He may have been replaced by Daisy, Blue’s sister. This is a large sprite, so it’s possible he had his own team.


Blaine has been through a lot of redesigns. This early one has him looking like an army man. Sugimori said that his gym was originally planned to have bombs in it, which was scrapped in favor of riddles.


This early map of Kanto contains many dummied-out sections. That there are several similar versions of this map goes to show that GameFreak was very deliberate about how the first Pokemon region was designed.

Notice how there is a town south of Fushia City? Seafoam Island was originally intended to be multiple islands, but this map doesn’t reflect that.

Now for the pokemon designs. There was originally planned to be as many as 190 pokemon in gen one, but some of them were scrapped. Here’s a few that stood out to me:


You know those guys who pick on Drifloon as an example of new pokemon designs looking too weird? Those guys can shut up now, because a balloon pokemon was planned from the start, and the one we ended up getting looks a lot more interesting.


This may be the backsprite for the crocodile pokemon first shown in the Tajiri manga, without the Einstein hair. However, it’s possible that this would have been the green dragon that would have taken “two hours to find and catch” that we’ve been hearing about.


Zubat may be annoying to encounter over and over again in caves, but at least it had personality. This guy was apparently to be a pre-evo, but didn’t quite make it into the final game.


This shows what could have been an evolved form of Marowak, which shows Cubone with its mother. There’s a resemblance to Kangaskhan that’s noteworthy.


This may very well be Gorochu, the evolved form of Raichu that we’ve been hearing a lot about recently! Gorochu was described as having fangs and horns. This back sprite shows just one horn, but you can notice the resemblance to Raichu in the bifurcating ears. What the ice-like formation is around it, I don’t know. Perhaps it was some kind of thundercloud?

There’s a lot more, as can be seen over at Helix Chamber. It’s really interesting to see some of the early concepts of Pokemon, as it shows just how much thought went into the game’s development. If even one of these pokemon were implemented into Pokemon Red and Green, that might have had an effect on the game that would have made Pokemon much different than it turned out to be.

Even now, decades later, stuff like this can still come to surface. It’s hard to tell what from the early concepts we’ll get to see next. More Gorochu, maybe?

The PokeBall Plus: Is this thing worth buying?


When Pokemon: Let’s Go, Pikachu! and Pokemon: Let’s Go, Eevee! were released late last year, they came alongside a peripheral that was intended to act as a dedicated controller for the games. Not only that, it also functioned similarly to the Pokemon Go Plus accessory for smartphones.

Is this thing worth buying?

I ended up getting one a little while back, and after having played with it quite a bit, I think I can answer the question: it really depends on whether you play at least one of the two Let’s Go games, and whether you play Pokemon Go. And even if you play both, it’s still a “maybe”, because there still wouldn’t be a guarantee that it would appeal to you. Personally, I think I got my money’s worth, but not everyone would have the same tastes in game accessories as me.

The PokeBall Plus functions as a dedicated controller for the Pokemon: Let’s Go games. As far as I know, any attempt to use the controller with any other game would only result in failure.

When used with the Let’s Go games, the PokeBall Plus is a motion-sensitive controller. As a controller, it’s pretty simplistic. It has a main button, which would be the button of the pokeball that we’ve been seeing all these years. The main button basically acts as your “A” button: you use it to talk to people, make menu selections, interact with Pikachu, that basic A button stuff.

But here’s the catch: the main button is actually a “click” feature by pushing down on a control stick. So, the button that you use to make selections such as executing attacks? You also use it to move around, and to highlight different options and different attacks. I’m not a fan of it. It’s way too easy to attempt to select something accidentally because the stick is moved in a direction.

The spherical shape of the controller does make it disorienting when it comes to moving in a direction. There’s not really much in terms of tactile feedback to determine how the controller is oriented in one’s hand. That means that you have to look down at it to determine whether you’re holding it right. At the very least, the rubber coating of the controller does prevent it from slipping, so you don’t have to reposition it very often. Having said that, a spherical controller isn’t terribly ergonomic.

There’s also a “B” button on the controller, and it’s on the top of it. It’s simple, you use it to cancel selections. There’s not much to it, and it works just as you’d expect. But when outside of battle, it acts as a “pause”, which brings up the menu, and also closes it.

Shaking the controller acts as the “Y” button when prompted, but also provides a shortcut to interacting with Pikachu/Eevee. When in battle, and Pikachu/Eevee’s special is available, shaking also provides the shortcut to using it.

Now, here’s the big thing: when confronting wild pokemon, the PokeBall Plus provides that extra bit of simulation. The motion controls work similarly to the joy-con, but you get that added satisfaction of swinging a Pokeball at a pokemon with an accessory designed to expedite the experience. It’s accurate, too. In fact, it seems like the PokeBall Plus is more accurate when throwing Pokeballs than an ordinary joy-con.

Another nice touch is that the opening around the control stick of the main button is illuminated by what may be RGB LEDs, which can glow certain colors depending on what you’re doing in the game. It glows certain colors when attempting to catch pokemon, and when you catch one, it emits a color that corresponds to the pokemon that was just caught. Cooler still is the fact that the PokeBall Plus also makes sounds, such as cries of pokemon that were just caught. It’s little things like that that makes the PokeBall Plus a very thoughtfully-designed product.

Having said that, it’s still the case that the right way to catch pokemon in Let’s Go is to undock the Switch and play in handheld mode, especially if you intend to chain pokemon for large amounts of candy.

Another added function of the PokeBall Plus is that you can send one of your own pokemon to it, and take it around with you as you go about your day-to-day business. When you do this, the controller acts as a step counter. You’ll be able to “play” with the pokemon inside by making it active with the control stick, and it’ll respond to shaking, “petting” motions, and moving the control stick in circles. I’m still not entirely sure what the benefits of playing with the pokemon might be, but certain activities might increase the rewards obtained when sending the pokemon back to the game.

Players that wish to raise legendary pokemon or other pokemon that are very difficult to obtain candy for in Let’s Go would appreciate that the PokeBall Plus makes it possible to obtain candy for these pokemon in substantial quantity. Just put the pokemon in, take it for a long walk, perhaps use the device with Pokemon Go, and when you send your pokemon back to your game, you’ll likely get quite a few species-specific candies.

Aside from sometimes enjoying the novelty of a Pokeball-shaped controller, the main thing I use it for in Let’s Go Pikachu! is getting lots of species-specific candies. It’s not hard to get tons of Oddish Candies in-game, but getting lots of Mewtwo or Meltan candy? Obtaining lots of candy specific to legendary pokemon is a tall order in Let’s Go without the help of the Pokeball Plus.

Now for the main thing that I use the PokeBall Plus for: as an accessory for Pokemon Go. As a Pokemon Go accessory, the PokeBall Plus rules. It functions basically the same as the Pokemon Go Plus accessory: when you pair it with your game, it allows you to play Pokemon Go somewhat passively.

Here are the main perks:

  • It vibrates when a wild pokemon is nearby. Push B to consume a regular pokeball attempting to capture it. If it works, you catch the pokemon. If it fails, it flees.
  • It automatically spins PokeStops you’re near. Wild pokemon seem to take priority, so you might have to attempt to capture them, first.

That first point is great, because if you manage to accumulate regular pokeballs in massive quantity, you can just spend them out quickly, and if you catch something with one, great! You get the EXP, candy, and stardust that you normally would, but if you use the PokeBall Plus in this manner, you’re currently only able to use regular pokeballs this way, and it’s only ordinary throws. But hey, if you’d otherwise just chuck those pokeballs out to make room for great balls and ultra balls, what’s the harm in spending them like this?

Also, this provides a quick way of gaining experience: Just set a Lucky Egg, walk through a WalMart parking lot or some similar place, and use the PokeBall Plus to try catching lots of pokemon. Using the PokeBall Plus to attempt a capture may not be a sure thing, but it bypasses the long animations associated with using the app, so you could gain lots of EXP fast if there’s lots of pokemon around to capture.

I’m able to accrete pokemon to myself while walking down the street. What an age we live in!

And if you’re wearing a heavy coat and don’t have your phone out, how would anyone know whether you’re playing Pokemon Go? Of course, that would only be a selling point if you cared whether anyone found you out.

Overall, I’m pleased with the PokeBall Plus, but I know that it’s not going to appeal to everyone. If you have one of the Let’s Go games, it adds a novelty to the experience. But to be honest, I found myself using a joy-con while playing, instead. If you play Pokemon Go, and want to add to the experience what feels like a late-game power-up in a video game, then you might find yourself enjoying the PokeBall Plus. But it’s most likely to appeal to you if you fall into both categories.

However, if you don’t play Pokemon Go, and you’re starting to move on from Let’s Go to some other games, then the PokeBall Plus would likely start to spend a lot of time sitting in your entertainment center as a conversation piece.

Also, for the modders out there: the matte nature of the rubber may make it difficult for paint to stick to the thing. It’s a shame, I was looking forward to seeing what people would come up with.

But hey, while the promotion is still running, you can still get a Mew out of the deal. Supposedly, it’s a limited-time thing, but I don’t know how long it’s supposed to last. Also, if it’s the Mew that you’re in it for, it would be much safer buying the PokeBall Plus new. Only one Mew would be distributed for each individual device.

The very specific nature of this accessory makes it difficult to score. If you don’t have at least one of the games it’s specifically-designed for, the PokeBall Plus is likely to be an expensive piece of plastic. But for hardcore Pokemon fanatics that wanted more of an element of immersion, it might be a dream come true.

Based on my own feelings about it, I can give the PokeBall Plus a score of 8.4 out of 10.

I wonder whether this thing would be compatible with any future Pokemon games? There might be some potential for expansion, here.

The Right Way to Play Pokemon Red and Blue

red green blue.jpg

This is one guide that’s overdue. By something like two decades.

If you were alive in the late nineties, there’s a strong chance you’ve played Pokemon Red and Blue. You may have even been one of the few to have played the Green version, which was exclusively available in Japan.

You may have been playing it, but have you been playing it right?

This is a guide on how to make the most effective team for a speedy playthrough of Pokemon Red, Blue, and even Green. This guide also makes the assumption that you’ll be attempting to play through the game without exploiting glitches.

If you were to exploit glitches, you’d be able to beat the game pretty fast. In fact, it’s possible to exploit a glitch to beat the game in under a minute. But even if you weren’t to go that route, you could easily get a Mew early in the game. Also, it would be possible to exploit an experience underflow glitch to get a level 100 pokemon at the beginning of the game. Then there’s the obvious Missingno. glitch. The list goes on.


But when it comes down to it, what’s a glitch? If a glitch is something that the developers didn’t intend, then exploiting a glitch is similar to using a pokemon that’s strong because the developers didn’t properly balance the game. But hold on, we’ve actually been using the word “glitch” wrong. A technical definition of a glitch is a brief voltage spike that can cause a program to operate in a manner that was unintended. Yet, it’s come to be the term used for unintended behavior due to improper coding.

In any case, when a game glitches out (however you may define a glitch), the game is still obeying the laws of physics, and the programming is still being executed by the hardware in a manner consistent with natural laws. And in the case of Pokemon Red, Blue, and Green, the programming is a relatively simple assembly language. It just so happens that players have found ways to manipulate the addresses through the course of gameplay that result in outcomes that the original programmers didn’t intend.

But, I digress. This guide is about the most practical teambuilding choices for Pokemon Red, Blue, and Green. Thankfully, version exclusive pokemon don’t break the game, making it easy to group the three games together into one guide.

Many teambuilding guides for playthroughs I’ve seen tend to focus on choosing a team of six pokemon. While the players do succeed in making diverse teams of effective pokemon, the main flaw with these guides is that in the earlier games the experience points aren’t distributed to all party members in the same way that some of the newer games do. By late in the game, there’d be a need to power-level to make up for the fact that experience points gained from the typical playthrough don’t spread very well among a bigger team. It’s better for there to be a team of just a few core battlers that are higher-leveled and can take on what the game throws at them. What’s more, this enables the player to free up space on their team for dedicated HM users to grant the player mobility, while leaving move slots available for offensive battlers.

Also, if you’re looking to have an efficient playthrough, it’s best to come to the realization that it may be better to box a pokemon that’s no longer pulling it’s weight in favor of a more effective one. You’re treating pokemon like data in a game, because in this case, that’s just what they are.

So then, on to the teambuilding choices:

bulbasaur bandaid.png

Bulbasaur is my favorite generation one starter. However, while it gains a strong move in Razor Leaf and has lots of HP recovery options, Bulbasaur doesn’t have a diverse set of offensive moves for much of the game, and the HP recovery moves don’t lend Bulbasaur to being ideal for an efficient playthrough. What’s more, Bulbasaur’s defensive typing is terrible.


The playground wars over which Kanto starter reigns supreme continues to this day. But as far as this guide goes, Squirtle is the clear winner.

Squirtle retains its effectiveness throughout the whole game. Squirtle beats Brock, easily. It’ll likely evolve to Wartortle soon afterwards, and it’s capable of going blow-for-blow with Misty, if it comes to that. It doesn’t do well against the next two gyms, but you’ll have other choices to help you with them. For most in-game opponents, it does very well, especially against the many hikers you’ll see that use Rock/Ground pokemon, and because it’s strong against those, it’ll be easy to pick up a few levels with a few stray wild pokemon you’ll find in caves. The final form, Blastoise, is great against the last two gyms. If Squirtle is your starter, it easily maintains its usefulness throughout the entire game.

Because Surf is one of Blastoise’s best moves, it’s a natural candidate for it. Blastoise can also learn Ice Beam and Blizzard, which gives it a punch against the many Flying types you’ll encounter in this game, and the Grass types that would usually give it trouble. The catch is, it’s dependent on TMs for Ice Beam and Blizzard.

Don’t despair Charmander, because once mega evolution becomes a thing, you’re going to make a serious comeback.

Nidoran boyNidoran girl

Which Nidoran is easier to find depends on the version you’re playing, but the boy is easier to find in the US Red version, while the girl is easier to find in the US Blue version. Both are great for similar reasons, and neither one suffers much in terms of difference in stat totals. The male one becomes a Nidoking, which benefits from higher Attack and Speed stats, but the female one becomes Nidoqueen, which learns Body Slam by level, which is considered superior to Nidoking’s Thrash. If the one you prefer is harder to find and you have some spare time, then you can catch one at the outset on Route 22 just west of Viridian City.

It’s okay to start with, but here’s the selling point: they evolve to their next stage up at level 16, which is about the time that you reach Mt. Moon. They evolve to their final stage using a Moon Stone, which you can obtain in Mt. Moon. See what I’m saying? You can have a fully-evolved, super-strong pokemon shortly after having obtained your first badge. And at level 23, they learn strong moves.

One thing to keep in mind is that they’ll pick up the Ground type, so they won’t necessarily do well against Misty’s Water types. However, you’ll have other pokemon on your team by the time you face her.

So, Gary is coming at you with a Bulbasaur? Go at him with your massive, spiky super-mouse. Ekans may be a natural predator, but you’re going to be the terror of Nugget Bridge. If you struggle at this point in the game with a Nidoqueen or Nidoking on your team, you’re doing something wrong.

When it comes time to leave Cerulean City, you’ll have the TM to teach your Nido Dig, so it’ll have a strong move that matches its type. This will make it very useful in the next gym.

It’s kind of hard to say, but the Nido will be replaced with a different Ground type before long in the game. Another pokemon will prove to be a better long-term choice. Don’t allow that to discourage you from enjoying the power trip while it lasts. Besides, the Nido can learn Strength, so there would still be a use for it on the team.


You find Abra on Routes 24 and 25, north of Cerulean City. It’s annoying to find because it’s kind-of rare, and really annoying to catch, because it only knows Teleport, which has it escape from battle. When you encounter one in the wild, your best bet for catching it might be to just throw a ball at it and hope it works with it at full HP. Which isn’t unrealistic.

But it’s very much worth the trouble. Abra Evolves to Kadabra in just a few levels. At level 16, it becomes a powerful Kadabra, and learns the move Confusion. At that point, it’ll be all set to sweep most trainers that you’ll meet. Poison types are very common opponents in this game, used by many of the Team Rocket grunts that you’ll meet, and many of the Grass types you meet that can give your other teammates trouble will also be Poison type, so Kadabra supports your team very well.

One thing to know about Kadabra is that its Defense isn’t great. But its Speed and Special stats are so high, that most opponents might not be able to get a hit in before they get straight-up KOed! If opponents are KOed before they can take a shot at Kadabra, then it’s low Defense don’t be that much of a liability.

You can evolve Kadabra into Alakazam by trading it, but that’s not even necessary, because even Kadabra is strong enough to be a mainstay on your team throughout the rest of the game. The only thing that would threaten it with obsolescence would be Mewtwo, but that guy is available in the postgame, so that would have no effect on a playthrough. But hey, Mewtwo in gen one makes everything else obsolete, anyway.

Kadabra usually has some room for non-offensive moves, and it can learn Flash, so it’s a great choice to teach it the move when you obtain it.

There are a couple gym leaders that might give Kadabra trouble. One is Misty, because her Starmie is also a Psychic type, so it would resist Kadabra’s own Psychic-type moves, while dishing out the Water type Bubblebeam. Sabrina also uses Psychic types, including Alakazam. Overcoming her Alakazam might be challenging, but you can cheese yourself a victory with a little strategy:

First, have Kadabra use Flash on Alakazam to lower its accuracy. Use healing items as necessary. Once you’ve used the move a few times, the odds that Alakazam’s attacks will connect will be very low. At that point, just switch to some attackers that can hit hard and let them have at it. The idea is that even though Alakazam’s Special attacks are very strong, with decreased Accuracy, it might not get a hit in, so it might not make a difference. Keep in mind that even if you lower its Accuracy by a lot, there is still a small chance that Alakazam’s attacks can still connect.


You can catch a Spearow quickly just to the east of Vermilion City. Don’t get too attached to it, because you’ll be trading it away pretty quick. If you’re playing the Japanese version of Pokemon Blue, go north of Vermilion city to Route 6 and catch a Pidgey, instead.


There’s a trainer in Vermilion City who is willing to trade his Farfetch’d away. The pokemon he wants for it? A Spearow. Or a Pidgey, if you’re playing the Japanese version of Pokemon Blue. Give him what he wants, and you’ll get a Farfetch’d in return.

Why Farfetch’d? For mobility. It can learn Cut, which you’ll soon have a use for, and Fly, which helps immensely with mobility later on.

It’s mainly on the team for those HMs, but there are some players that like it in spite of it’s somewhat sub-par stats for the fact that it gets an EXP boost by virtue of being a traded pokemon, and it learns Swords Dance. Sounds cool, and if you want to try that, go ahead. Just keep in mind that it might not obey you if you overlevel it before obtaining certain gym badges.


Poor ol’ Lt. Surge. He started up an Electric gym, but the pokemon that can beat them with little problem can be obtained with ease just outside of town. Even better yet, there’s a chance you might find the evolved form, a high-level Dugtrio, instead.

Diglett (Dugtrio) will replace Nidoking/Nidoqueen as the Ground type for your team. You might be hesitant, but hear me out. Diglett and Dugtrio learn excellent moves on their own without the use of TMs, which the Nido would be heavily dependent on. Dugtrio has slightly lower Attack, but it more than makes up for it in Speed. Also, the Nido’s Poison typing will later prove to be a great liability, especially against Sabrina and Giovanni, when you’d likely want something really fast, anyway.

So yeah, Dugtrio is the better long-term choice than Nidoking/Nidoqueen. It’s really tough being a Poison type in this game, just ask Bulbasaur and many other gen one Grass types.


There’s an Eevee for you to pick up in Celadon City, and it’s yours for the taking. Eevee is one of the rare pokemon that can still learn moves by level after you use a stone to evolve it. And it so happens that you can obtain all three of the stones that you could use on it right there in Celadon City. The choice that fits this team the best would be the Thunder Stone, which can get you a Jolteon.

Remember the TM for Thunderbolt that you got from Lt. Surge? Jolteon is a prime choice to teach it to. It’s really a shame that you only get one in a non-glitched game, since it’s a great move. With Thunderbolt, Jolteon can power through the many Bird Keepers and Swimmers that are easy to find, giving Jolteon opportunity for plenty of levels. What’s more, Jolteon beats Gary’s Gyarados, which can otherwise be pretty challenging. It takes a while for Jolteon to learn Pin Missile, but it’s one of the few decent offensive options that actually gets super-effective hits against Psychic types in gen one.

You might consider eventually replacing Jolteon with Zapdos later on, but a word of caution: Zapdos is weak to Lorelei’s Ice-type moves, while Jolteon is not.

So, there you go. With that, you should have an effective team of core battlers and HM users. Here is how the team should look by the end of the game, with HMs indicated:

  1. Blastoise (Surf)
  2. Kadabra (Flash)
  3. Diglett
  4. Jolteon
  5. Farfetch’d (Cut, Fly)
  6. Nidoking/Nidoqueen (Strength)

“But what about…”

There are a few other choices you may have preferred that didn’t make the team. They’re not bad pokemon, and if you want to use them instead, it’s up to you. Here’s a few that have been considered, but didn’t quite make this team:

Gyarados has high stats all around, especially its Attack stat. The catch is that it must be leveled up from Magikarp, which is really inconvenient to do in these games, even if you can get early on. But there’s actually another catch: it doesn’t learn any power moves of its own type except for Water moves, which come off it’s Special stat, rather than its phenomenal Attack stat.

If you haven’t tried using a Doduo, you’re missing out. You can obtain one right by Celadon City, and it has an easy time against that town’s gym. It’s evolved form, Dodrio, is a pretty strong Normal/Flying type, and can take down the numerous Grass types you see, easily. However, because Kadabra can do a better job against many of those same opponents, it was difficult to justify including it. Especially if you want to try using Farfetch’d to battle.

Articuno comes at a high level, and comes with the super-useful Ice Beam. A Blizzard coming from Articuno does catastrophic damage, and it learns the move just one level after catching it. But its catch rate is low, which may necessitate soft-resetting multiple times while attempting to catch it. What’s more, it’s located at a very inconvenient place, at the bottom of Seafoam Islands. Seafoam Islands is a pain to go through, but thankfully, it’s an optional area, as the player can access Cinnabar Island by Surfing south of Pallet Town.

Like Jolteon, it’s dependent on the Thunderbolt TM to be effective. But the nod goes to Jolteon because it’s available earlier on, and is safer to use against Lorelei because it’s not weak to her Ice-type moves. But if you want to give Zapdos a try, it’s not nearly as inconvenient to get to as Articuno, and there’s something appealing about having an Electric type that’s immune to the Ground-type attacks that usually give them trouble.

Comes too late in the game and at a low level for that point. It’s difficult enough to level it up to the point that it catches up to your teammates, but even then, it has to evolve to Dragonite (at level 55!) to really be worthwhile. But worse yet, Dragonite in gen one is highly overrated, save for a slow, cheesy strategy that’s better in multiplayer matches than in a speedy playthrough.


I know, I know. Pikachu has fans. And it’s great that it can be obtained early on. One could make the case that it would be strong against Misty, but it would largely depend on its Thundershock attack, because it can’t learn Thunderbolt by level in Red, Blue or Green. But if you can get it all the way to Celadon City, you can evolve it to Raichu, and that’s certainly appealing.


Now you know the right way to play Pokemon Red and Blue, as well as the rare Japanese Green version. That’s how Pokemon was played, way back in the day, before they started coming along with lots of new stuff.

Like lots of new pokemon, some of which are pretty cool.

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And new human characters, some with surprisingly complex motivations.

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And new gameplay mechanics to shake things up.

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Some of which encourage community in ways that provide hours of fun outside the main game itself.


Wow, Pokemon sure has come a long way. And when it comes down to it, that’s just how we wanted it. I know that many of us like to get all nostalgic and remember the times when Pokemon was simple. But the fact is, even then, we saw potential for the series to go much further. Back in the Red and Blue days, we wanted there to be new pokemon. Lots more.

We wanted it so badly, that we’d go to public libraries because that’s how most people in the nineties accessed the internet. Then, we’d scour some Geocities pages on the chance that some random guy with a web page somehow had insight into the future of Pokemon. That’s what the internet was like back then. I remember going to the school library with a couple friends and doing just that. It was a time of pagers and fax machines, which would soon give way to emails and text messages.

We have a tendency to look at the past through rose-colored glasses, and in so doing, we seem to forget that the struggles we faced are every bit as vivid as the ones we face now. This is enabled largely because, in hindsight, we know we lived through them to see today. Not only that, we remember with fondness the things that we enjoyed back then. For those of us who liked Pokemon, that was one of those things. When we’re honest about it, we wanted new Pokemon with new characters. That’s one of those things that worked out.

The Pokemon games have been around for decades. The first ones were enjoyable, and there have been many enjoyable games in the series, since. As great as this was, great times are still ahead. Pokemon taught us to be positive and enthusiastic about the future, not just because it comes about without our input, but because we can train for it. It’s not just about training our pokemon, it’s about training ourselves to be better than we were before. Think about the ways that you can become a better you.

You can think of life as a game if you want to, but if you do, think about the rules and how you can get better at playing it, and take the practical actions necessary to achieve conditions of victory. A college degree? A successful career? Or something else? Choose a goal, and think about what you need to do to attain it. Then maybe you can think of a few pointers for winning at the game of life.

Train on.

The Right Way to Play Pokemon: Let’s Go Pikachu


The game has been out for over a month, so the timing seems right for a teambuilding guide for the theoretical few that are struggling to get very far in Pokemon: Use Pikachu and Win.

Let’s not dance around it: Pokemon Let’s Go Pikachu is an easy game. It may very well be the easiest game in the series with the exception of Pokemon Let’s Go Eevee, its version counterpart. Yes, they actually are easier than Pokemon X and Y. I don’t know why, but GameFreak seems to be on this stint where they feel like they have to compete with cell phone games. Look, if I’m going to spend $60 on a JRPG, I want it to have more more to it than some vapid cell phone app with all the depth of a puddle of rainwater. Besides, cell phone games are free. It’s hard to compete with that.

This guide is about practical team-building choices for those who want to quickly and efficiently power their way through the game. It’s probably better to take one’s time and savor the experience, but some players are in a rush to get to the post-game so they can build a competitive team, even though the Let’s Go competitive scene is pretty much summed up as beat-Mewtwo-and-win. But hey, it’s the player’s choice how they play through a cutesy game about huggem-squeezems.

Pokemon-pikachu-hd-wallpaper-background.jpgGet ready to see a lot of this guy.

Obviously, Pikachu is going to be on your team. It’s going to be the strongest pokemon available to you for most of the game, and it’s given to you right from the start. Mewtwo isn’t available until the postgame, but Pikachu can get you to that point.

A pointer for those who insist on having their pokemon perfect: The gender of the partner Pikachu is determined right when you start your save file, and is obvious at that point. If it’s the one you want, go with it. Otherwise, just reset. For nature, that’s determined when you enter the grass and encounter it, and you see its nature when you receive it in Oak’s lab. This would be the only partner Pikachu you get in a save file, so if its nature or gender matters to you, take the opportunity to soft reset for it. Its IV will be flawless, so don’t worry about that.

You’ll also have the choice of which trainer to play the game as. If you’re wondering who the girl is this time, here she is:


Her name would be Elaine (Ayumi, for the elites). I suspect that she’d be the highly-popular choice. But you can also choose to play as the boy if you want to. Not that there’s anything wrong with that.

The partner Pikachu can pretty much get you through the game. It’s over-the-top busted for most of the playthrough, and because EXP is distributed evenly among all team members, don’t be afraid to lean heavily on Pikachu while catching a few other pokemon for backup.

For one thing, the partner Pikachu has better stats than other Pikachu you can capture. It’s almost like starting the game with a Raichu. Better yet, you can start to chain Pikachu at Viridian Forest at the game’s outset. You start with piles of Pokeballs, so you can actually get a pretty decent chain going. If you do this, you’ll gain plenty of EXP, and as the chain continues, you’ll get Pikachu Candy. This candy will increase each of the partner Pikachu’s stats by 1, and as you give Pikachu more of them, this can really add up. You can also gain plenty of Quick Candy by chaining Pikachu, which is another perk.

You can increase Pikachu’s advantage by chaining various pokemon, such as Caterpie for Health Candy, and Oddish for Smart Candy, to name some early-game examples. It’s really not necessary to go for lots of these candies to breeze through the game, however. I mostly ignored candies as I played through, and didn’t really have any problems. This game won’t do much to challenge you, and if you exploit the games deeper mechanics, it will be easier still.

Playing with partner Pikachu seems like it’s just for fun, but increasing friendship with Pikachu makes it perform better in battle. For one thing, it can sometimes just shrug off status conditions, healing them on its own. It can also sometimes hang in there with 1 HP remaining when something would have knocked it out, giving you the opportunity to heal it up with a potion. Its critical hit rate increases, too. Not only that, if you play with Pikachu often, it can sometimes use a special move in battle that does more damage if it’s friendship level is higher, or can give a stat boost to a teammate if you (for some reason) have a different pokemon out.

One would think that Pikachu would have problems with Brock, but Pikachu can learn Double Kick at level 9, giving it a super-effective edge against the Rock types he uses. Double Kick remains a useful move for a while, but mind the fact that Rock types usually have high Defense stats which might offset the type advantage somewhat.

At Cerulean City, you’ll find a move tutor in the Pokemon Center that can teach the partner Pikachu Zippy Zap. Pikachu would already likely beat Misty as it is, but Zippy Zap is a useful priority move. What this means is that it goes first unless a faster opponent also uses a priority move. Also, this move has a 100% critical hit rate, so it does double damage, and it ignores defense stat buffs. That’s insane. And with a base speed of 120, Pikachu is likely to outspeed everything you come across (it helps that Electric types can’t be paralyzed).

Once your friendship level with Pikachu is high, you can get a Raichu outfit at the Pokemon Fan Club in Vermilion City. You might not be able to evolve the partner Pikachu into Raichu, but you can at least deck it out in its merchandise. And you get a Raichu outfit to wear, too.

The Celadon City Gym is Grass type, which resists Electric moves. This would normally be a problem for a Pikachu, but the partner Pikachu can learn a strong Flying move in the same town’s Pokemon Center. Floaty Fall is a better move than Fly because you don’t have to wait for the next turn for it to work, and it can make the opponent flinch. Two for flinching.

To get into Celadon Gym, you have to show the woman in front a cute pokemon. I tried it, and yes, Raichu can get you in. Because of course it can.

raichu heart.JPGAdorable.

What’s more, partner Pikachu can also learn a strong Water move, Splishy Splash, so it will have an option to sweep the gyms on Cinnabar Island and Viridian City.

Most of this guide is about how OP the partner Pikachu is, and how most in-game opponents don’t stand a chance against it. But what if the unthinkable happens and Pikachu gets hit with two critical hits from strong Ground moves in a row? When that happens, it helps to have some pokemon as backup. I’ve selected a couple suggestions that can help with some opponents that Pikachu might have to attack more than once to KO.


While it might seem like a joke, Magikarp can evolve to a Gyarados at level 20. Gyarados can hit hard with strong Water moves, and with its secondary Flying typing, it will be immune to the Ground moves that Pikachu would be weak against. You can obtain a Magikarp early on if you buy one from the Magikarp salesman at the Pokemon Center at the base of Mt. Moon. The guy is supposed to come off as a conman, but obtaining a Magikarp that early on is actually a pretty sweet deal. Because party pokemon gain EXP from captures and from Pikachu’s battles, it wouldn’t take long to get a Gyarados just by having Magikarp hang around in your party.


Pikachu can beat Lt. Surge. But if you want to be sure, you can catch a Diglett at Diglett’s Cave. I kinda feel bad for Lt. Surge. A pokemon that can beat his gym with ease can be obtained in mass quantities just outside of town. You might even be able to find and catch the evolved form, Dugtrio, instead. It’ll be able to carry it’s weight through most of the game, so it’s a nice catch. It’s mainly for getting you Lt. Surge’s gym badge with ease. You can also get his autograph, while you’re at it.

I like Surge’s taste in pokemon, by the way.


The other three pokemon on your team is really a matter of personal preference. There are no HMs in this game to worry about, so you can add some favorites to your team or try a pokemon you might not have considered.


The main reason to add Aerodactyl to your team is so you’ll have a pokemon to help you fly in the sky in the post-game. Charizard or Dragonite can also do the job, but Aerodactyl is the easiest to come by (just take the fossil from Pewter City to the research facility on Cinnabar Island).


It’s hard to disagree with having a Raichu following you around, and this game really brings out its cuteness. If you’d like, you can trade a Kantonian Raichu for an Alolan Raichu in Saffron City and give that one a try. It might be hard to trade a Raichu away, but you’d be getting a Raichu in return.

I’m having a hard time thinking of a sixth pokemon for a playthrough of Let’s Go Pikachu. Pikachu can get you through the game. Arcanine looks awesome, and riding it around is fun, so give that one a try if you feel inclined.

One might ask whether there’s a pokemon that can be brought in from Pokemon Go to make the game easier. Mewtwo, maybe? Pokemon Go Park is available late in the game (Fushia City), and the pokemon you get from it aren’t very high leveled and wouldn’t really break the game in the same way that the partner Pikachu has been up until that point.

If you have the Pokeball Plus accessory, you’re in for a really easy game (more so than it was already). If you put a pokemon in it at the start of the game and take it for a long real-life walk, it’s likely to gain piles of levels when the pokemon returns from the stroll (it doesn’t actually leave the game). You can use this to make the partner Pikachu even stronger than it has to be. The partner pokemon is actually the default option. If the event Mew is still available to you and you go for that, you can have a level 1 Mew early on. But it won’t remain level 1 for very long if you return it to the ball and take it for a decent walk.


Mew has high base stats across the board, and can learn any TM in the game. You’re free to ponder the implications of that.

So there you have it, now you know how to beat one of the easiest games on the market. If you somehow found a way to lose a battle against an in-game opponent, please let me know how you did it in the comments below.

I actually lost my first attempt against Raichu Master Charlotte. The master trainers don’t mess around.

Nintendo starts rolling out bans for Switch hackers

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As a prominent Switch hacker called “Shiny Quagsire” just found out, Nintendo has begun rolling out bans for those who hack the Nintendo Switch. What the bans come down to is removing the most significant online components of the affected consoles. While banned consoles can still update their games and access news channels, they may not access Nintendo’s eShop or access any online component in games or participate in social media through them.


Shiny Quagsire thought he could circumvent the ban by using a different Switch console, and entered his Nintendo Network account credentials. However, the ban was extended to his second console, as the Nintendo Network account associated with his hacking activity was banned, meaning he can no longer use the account to purchase any new games.

Wow, it’s almost as though Nintendo doesn’t want anyone hacking their consoles or using them to play pirated software.

Here is what the ban message looks like, as shared by Shiny Quagsire himself:


The notice contained an invitation to contact Nintendo’s customer support, which Shiny Quagsire did. This was the reply that he got back:


TL;DR: “You’re the kind of person we don’t want using the online component of our system, so we don’t regret banning you at all. Please refer to the EULA where you agreed that if you hack your system or put pirated games on it, you’d be aware that we could totally wreck your system (though, this time, we merely settled for disabling the funnest online components).”

It’s kind of amusing how resigned to the outcome that Shiny Quagsire turned out to be, as though this wasn’t the worst of all possible outcomes, especially if pirated software were involved.

Personally, I think that the prospect of hacking Switches seems pretty awesome, provided that a person isn’t doing anything illegal. If a person can hack a Switch to get Linux running on it, that’s pretty awesome.

What grinds my gears is hacking software to give one’s self an unfair advantage in online multiplayer games. As I see it, if a person spent $60 on a game to participate in the online experience, hacking to give one’s self an advantage in online play takes something of value from the other players. A prime example of this would be the Global Trade Station (GTS) in the more recent Pokemon games. In the Diamond and Pearl days, the GTS was flooded with pokemon with request criteria that was impossible to fulfill, and players were doing this to take advantage of an exploit that could duplicate their pokemon. Because players would often leave their pokemon up for trade, the GTS came to be filled with pokemon that remained until they were automatically removed.

Things are even worse in online FPS games where a person could activate a hack that could make their character invincible so that no one else can do anything about them. There are many other exploits as well, and they each have the effect of ruining the online experience of the game in question, and game companies should care about this because it damages the reputation of the game franchise as well as the game company itself.

Considering this, it’s great that Nintendo is doing something about cheaters and hackers, because it means a better experience for the rest of us. When I see people getting banned that actually deserve it, it makes me not regret buying a Nintendo Switch at all.

I know that some in the hacking community may take issue with my assessment. What I’d have to say would depend on what you’ve been doing with your game system:

  • If you use your system to play pirated games, you have no reason to be upset. If you steal your games to begin with, why do you want to access the eShop? Besides, just be glad Nintendo didn’t notify the FBI (though, if they did, you might end up getting a visit).
  • If you cheat at games and want to play them online, Nintendo was right to ban you. If that’s how it happened, then I find the outcome refreshing. If you upload an entitled tantrum to YouTube, I might find it and get a laugh out of it.
  • If you hack your Switch just for fun, it’s unfortunate that you got banned. But, if you were smart enough to hack your Switch, you should have been aware of a banning as a possible outcome.

Have you ever tried to convince a cheater in Pokemon that cheating was wrong and that they shouldn’t do it? I have, and you’d be impressed at their capacity to avoid acknowledging the obvious. After a while, I just stopped attempting to reason with them and left it to Nintendo to deal with them appropriately.

For those who are planning on hacking the upcoming Pokemon games for Nintendo Switch, this latest round of bans is your warning shot. Even if you avoided getting sniped this time around, the latest bannings are like that bullet that whizzes right by your head, perhaps taking out a few hairs as it goes, as if to say, “Rethink taking another step forward.” And if Nintendo is going to start charging to use their online services, it’s only expected of them to clear out anyone that’s going to subtract from the experience.

I know that there might be some cheaters reading this that would be triggered by it. If you’re one of them, just get over yourself. You’re not the only person who plays games online, and the rest of us want you off. When you get banned, we get what we want. End of story.