
As an American, I’m so glad that we won our independence from the Brits. Not that I have anything against them today, but they’ve got a serious problem.
The British are in late-stage taxation. I’ll explain what I mean by that later in the article.
Before we celebrate too hard, we should know that we have a similar problem, even if we’re taking the first small steps towards doing something about it.
The British government has funded a pro-immigration video game, developed by Shout Out UK. But just because they made a video game doesn’t mean that they know how.
The game is called Pathways, and it’s a choose-your-own adventure. Already off to a bad start, because the whole reason we like video games is because they are interactive. Pathways is basically one of those turn-to-page-56 books, except on a glowing display screen, and somehow more on-the-rails.
Pathways stars a protagonist named Charlie, and players decide whether Charlie is a boy or a girl. This choice is ignored for the rest of the game as Charlie is referred to with they/them pronouns, which probably works as a metaphor for the kind of sterility that has become too common in modernity.

The game is pretty much a few short scenarios where the player makes choices for Charlie based on the information presented. Some choices are considered right, while the other choices result in brief scolding by the game, or somesuch. Whatever the choice, the game continues just the same.
In one scenario, Charlie is presented with information, and one of the selections is for Charlie to do his own research. The game considers this to be a wrong choice. Remember, this game was made by people who don’t trust you to think for yourself. They want you to dismiss anything that might challenge the official narrative out-of-hand, like an obedient little automaton.
Okay then, let’s get into everyone’s favorite character in this game. One scenario introduces Charlie to an anti-immigration activist named Amelia. She’s a cute goth e-girl who is pleasant to Charlie throughout their interactions. One choice the player can make for Charlie has him meeting up with her at a rally.

Because this game was made by globalist twits, it seems that the thinking is that “boy meets cute girl and then they go somewhere together, presumably getting in a snog sesh” would be a less preferable outcome. The game has designated the choice to meet up with her as a “wrong” choice.
If you expected the internet to embrace Amelia and make lots of fan art of her, then you know the internet. Because that’s exactly what happened.

Have Shout Out UK even played Super Mario Brothers? It’s a game where an everyman tradesman whose name is Italian for “manly” defeats a magical turtle dragon and rescues a high-status woman who appreciates his efforts. That’s a male fantasy, and gamers embraced it.
For a protagonist to fight back against an invasion and an oppressive government, and win a cute girl while doing it, would make an awesome video game, and I’d buy it for days. Especially if you get to blow stuff up.
Okay, late-stage taxation. I said I’d explain it. Basically, the government has discovered that it can actually make plenty of money just by having more government programs to justify increasing taxes to fund them. And the fastest way to do that is by putting more people on the government dole.
Some amount of tax money goes to people who don’t produce value, and a huge chunk of it is scraped away by those who perform the administrative task of allocating it. As more people join this non-productive class of worthless eaters, more money enters the stream, which means more money for administrative clerks.
As the process continues, more and more value is extracted from the people who produce it.
Speeding up this process is unchecked mass migration, which is a dream come true for worthless government bureaucrats, as it means a pretext for extracting yet more value from the productive. And when these migrants get the opportunity to vote, they are expected to vote in line with their incentives, which is for the extraction of value which favors them to continue. Because the political establishment that favors this benefits from it, there’s no expectation that they’ll put a stop to it. And as their political power increases, the likelihood that anyone could overcome them dwindles.
It’s as though the brain that is the UK government has a protein that folded in on itself. As the condition progresses, their brain stops working properly, and the expectation is that they’ll soon die.
But, it gets worse. Most of the migrants are Islamic. They are famous for discouraging the pursuit of anything outside their own religion, and multiplying out of control.
Knowing all this, it’s easy to see that Brits who oppose mass migration are actually fighting to save the UK.
The establishment prions of the UK have made a video game in a sad effort to trick kids into keeping their value-extraction scam alive. And we know why they’re going this far. They’re scared. Younger people are figuring out what’s going on, and they are fighting for their own future.
The kids are turning more to the right. Establishment leftists are scared to death that they’ll have to let go of the power that they’ve held for so long, and that they might be held accountable once the boomers have aged out of voting.

The UK government funded an anti-extremist video game, and ended up with a white supremacist dating sim. What a time to be alive!
