Category Archives: Pokemon

Why Raichu?

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Raichu has long been my favorite pokemon. People who have known me long enough usually figure it out. I’ve even been asked the question, “Why Raichu?” I think it’s about time I answer that question.

I’ve also had it asked of me whether Raichu would still have become my favorite pokemon if Pikachu weren’t the Pokemon series’ mascot. Would I have noticed a pokemon like Raichu if it didn’t receive so much reflected attention from Pikachu? I don’t know, it’s hard to say. But we don’t live in that timeline, so we really don’t have to give it much thought.

Raichu is appealing on so many levels. It’s both cute and tough at the same time, which is something that’s very difficult to pull off. It’s a very aesthetically-pleasing pokemon.

When I first saw Raichu, it was in the episode of the Pokemon anime, “Thunder Shock Showdown”. That episode introduced Raichu as the prime pokemon of the gym leader, Lt. Surge. Being Pikachu’s evolved form, Raichu had a clear statistical advantage that would make it a challenge. Eventually, Ash’s Pikachu did defeat Raichu, providing an explanation for the victory that was satisfying and at the same time had some truth to it from a game mechanics perspective. It was the first gym badge that Ash truly earned, without question.

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The episode made Raichu out to be a formidable opponent, a challenge that would be difficult to overcome. Which is why it was a change of pace when we saw another Raichu in a future episode which was friendly with Pikachu. It was an early example of how different pokemon of the same species can have a different personality.

What Raichu represents is a kind of realization of one’s potential, a coming-of-age where a person becomes what they would develop into. While some get romantic about the world we live in, the fact is, we have to develop strength in order to soldier on. Those who choose to flounder about, content with what they’ve achieved so far, tend to be left behind. A desire to realize their potential is one of the reasons why children look forward to the day that they’ve grown up.

Having said that, there is a metaphor for a careful upbringing in that a Pikachu can learn some speed-based moves by level that a Raichu that was evolved too soon would not have access to.

It’s the tendency of people to look at the past through rose-colored glasses. We tend to remember our own childhoods as idyllic, even if they might have been every bit the struggle for survival that our adulthoods may be. We remember clean environments and being under the care of our parents, and we felt loved. But the fact is, we live in a world that acquiesces to decay, and when we move outside of the shelter of our parent’s care, we take up the battles that they’ve been fighting, and we must continue to develop strength, as time will continue to move forward, whether or not we make the effort to keep up.

The Pokemon anime shows us how some of Ash’s pokemon prefer not to evolve, which was an apparent decision by the show’s writers to maintain the appeal of those pokemon at their lowest stage of growth. In the show, this is acceptable, because it’s only intended for entertainment, and in entertainment, it’s okay for the characters to maintain consistency in such a manner. But, in reality, stagnation is often rewarded with failure.

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Having attended the Pokemon TCG League a while back, I’ve made a few friends. They were some great people, and they were a blast to play with. But I do remember that one of them in particular continued to live with his parents into his late twenties. While he had a responsibility to make a better attempt to live up to his potential, his parents were enablers who were more interested in seeing him remain so that they may continue to have a child at home. Though I encouraged him to come out of his comfort zone, he wasn’t interested in living up to his potential, and his parents preferred that he didn’t. He preferred to remain a Meowth long past the point that it would have been far more practical to become a Persian.

Some might see evolving a Pikachu into a Raichu with a connotation of corruption, seeing it as an induction of change into something that loses its popular appeal and may even be more brutish and inelegant. I disagree. In a sense, it’s like the realization of maturity. Part of what it means to be a trainer is to bring out your pokemon’s potential.

While there is more to like about Raichu, I think that’s sufficient to share for now. Strength, coolness, cuteness, and a connotation of realized potential are what makes Raichu a standout pokemon to me.

By the way, in case anyone is thinking of asking, yes, Alolan Raichu also counts as a Raichu. Because it is one!

raichu pancakes.GIFPancakes!

Pokemon Let’s Go Pikachu! and Pokemon Let’s Go Eevee! might already be available in your part of the world by the time you read this. Is there a generation one pokemon with meaning to you?

The Right Way to Play Pokemon Emerald

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Pokemon Emerald is one of the best Pokemon games, and is the definitive GBA Pokemon game. It’s not just called “Emerald”, it’s a true gem in the GBA library. There is nothing wrong with taking one’s time playing through Emerald and appreciating what this game has to offer.

However, this guide is for the man-on-a-mission; the one who seeks out the fastest and most practical way to play through the game. To help such players out, I’ve put together a team building guide for getting through Emerald quickly.

This guide is different from most team building guides that I’ve seen. Many in-game team building guides focus on making a balanced team of 6 battlers, suggesting that players keep all 6 throughout the game. These guides are flawed in that experience values tend to distribute better among fewer pokemon, and by late game, players would have been better off with 2 to 4 higher-level battlers than a full team of 6 pokemon that can’t quite hack it.

Another flaw with those teams is that they seldom consider HM users, leaving players that try them with the task of backtracking to either catch HM users or access PC boxes as they come across roadblocks.

Such guides also suggest keeping every teammate on their team for the rest of the game. While the authors do take care to select teammates that carry their weight for the rest of the game, sometimes, that’s not the most practical way to go about things. Sometimes, you have to box a pokemon that’s no longer carrying its weight, or once you have a pokemon that better serves its purpose.

What this guide gives you are suggestions that are designed to get you through the game. A core of battlers will be considered with the intent of covering the challenges you’d reasonably face in a playthrough, and suggesting HM users to give you maximum mobility.

With that, let’s get this team building guide underway:

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The first pokemon on your team would be your starter. It was close, as each of the Hoenn starters are pretty good. But for this game, the best starter would be Mudkip. Mudkip has an advantage at the first gym, so things are easy for it when getting started. But it gets even better when it evolves to Marshtomp. As a combination Water/Ground type, its only weakness is Grass. It’s a double weakness, but Grass attacks are infrequent. With its ground typing, it’s great against the third gym. It’s final form, Swampert, is kind of slow. However, its offensive and defensive stats are great, and Swampert has access to strong Water, Ground, and Rock attacks, giving this pokemon some great coverage against many opponents.

taillow

Surprised? So am I. But Taillow actually is an effective early-game pokemon. Its defensive stats are really low, which is something to be careful about. But it’s very fast and has a pretty good Attack stat, so it can hit pretty hard with Wing Attack, which it learns at level 13. Taillow evolves to Swellow at level 22, which results in an even greater boost to its Attack and Speed. Taillow does a great job of making sure that an opposing Grass type isn’t an auto-loss, which is really important considering your rival will eventually face you with Grovyle. What’s more, Taillow will have an advantage in the second gym. Taillow will eventually be replaced with another pokemon, but it’s great at its job until then.

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Zigzagoon is a decent HM user. It can be taught Cut, Surf, and Rock Smash. Of those three, you’re likely to use Cut soon after catching it (after getting the first badge), and it can use Rock Smash when you need a pokemon that can use it. Surf comes much later in the game, but by then, you’ll have other pokemon that can learn it. Zigzagoon has a gimmicky use: some players like to try to get a few of them with the Pickup ability and benefit from the items it might pick up after battles. The Pickup item list is different in Emerald, and is influenced by the Pickup pokemon’s level, but it’s still a nice ability that could pay for itself before long. Later, on Route 119, you’ll be able to find Zigzagoon and Linoone that have levels in the 20s, which makes it easier to obtain better items. Unused space in your party can be put to use to obtain items.

ralts

A fan favorite, and a pretty good choice. But I had a tough time adding Ralts to this list because it’s encounter rate is so low (4% on Route 102), and is pretty weak at first. However, Ralts has an advantage against the second gym, and evolves into a pretty good Psychic type. Ralts and it’s family learn strong Psychic moves by level, as well as Calm Mind, and it can learn Thunderbolt from a TM for decent coverage. Abra is a good pokemon of the same type, but Kadabra has to be traded to get Alakazam, which might not be an option. Therefore, the nod goes to Ralts. Ralts is not necessary for this playthrough, but you can go with it if the thought of going with just your starter and a Flying type for a while bothers you.

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In Dewford Town, next to the gym is a fisherman who gives you an Old Rod. It also happens that it’s right there in Dewford Town that you could fish up a Tentacool with that very same rod. Tentacool is an awesome HM user in that between Tentacool and Tropius (which you can catch later) all 8 HMs can be learned, granting you full mobility while freeing up the rest of your team to teach whatever moves you please. Tentacool’s HM selection is Cut, Surf, Waterfall, and Dive. Most of those moves come much later in the game, but when the time comes to use them, Tentacool is an awesome choice to teach them to.

Also, while you’re in Dewford Town, you’ll obtain TM 47. I suggest saving that for the pokemon that I suggest next.

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When you make it to Route 119, Skarmory will be available to capture. Skarmory replaces Swellow, so you’ll be boxing Swellow for another team member. There are a few caveats to this choice worth mentioning. Some players would prefer holding onto Swellow because it’s faster and has a comparable Attack stat. Also, it can take a while to find a Skarmory, since it has only a 5% rate of encounter on Route 119. What’s more, Skarmory levels up slower than Swellow, and when you find Skarmory, it will likely be underleveled compared to the rest of your team.

So, why is Skarmory worth the trouble? Because it pairs excellently with Swampert. Swampert is weak to Grass, while Skarmory resists Grass moves for days. Skarmory is weak to Electric and Fire, two move types that don’t really bother Swampert. Swampert and Skarmory make an excellent tag team which rocks when played well. What’s more, Skarmory benefits well from the bounty of resistances that its Steel typing offers, and thanks to its flying type, it’s immune to the Ground moves that would normally plague Steel types.

You find Skarmory at level 16, and it comes with Peck and Swift, which are so-so attacks, and it doesn’t learn a decent offensive move by level until it learns Air Cutter at level 29. That’s why it’s a great idea to use TM 47 to teach Skarmory Steel Wing, so it has a decent Steel move. It’s also a good choice for Fly (the HM) or Aerial Ace (TM 40). Skarmory may take more EXP to level up, but experience splits pretty well between it and only one or two other teammates. If you can be picky about the ability, in-game Skarmory does pretty well with the Keen Eye ability, which makes life easier against opponents that like lowering Accuracy.

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On Route 119, Tropius appears 9% of the time, which isn’t too bad. Once you have it, you’ll have a pokemon that can learn all the HMs that Tentacool doesn’t. Tropius, along with Tentacool, will be your team’s dedicated HM users. With them, you’ll be set as far as HM users goes. You can do something similar by pairing Tropius with Gyarados, but Gyarados is a bit more challenging to obtain.

It’s also on Route 119 that you can find higher-leveled Zigzagoon or Linoone for better Pickup yields, if you’re interested.

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You get an opportunity to battle and catch Rayquaza after it resolves the Kyogre/Groudon dispute, and it can be found at the top of Sky Pillar, where you already met it. You’ll have seven badges at this point, so you’ll have almost beat the game. But having Rayquaza on your team ensures that you shred the rest of your way through. The only potential problem for Rayquaza would be Ice moves used by Juan, Glacia, and Wallace. But Rayquaza is so strong, they might not stand a chance, anyway.

Rayquaza comes at level 70, has superhigh stats, and already has team-wrecking moves without having to use a TM on it. But if you do teach it TMs, you’ll find that Rayquaza can learn many different types of moves. It’s a one-pokemon army. Just a few levels after catching it, Rayquaza learns Hyper Beam, which is great if your team needed a wave motion gun.

Rayquaza doesn’t have to replace any team member, but it’s so strong that it might make the rest of your team seem obsolete. The trick is catching the thing. Without resorting to using the Master Ball, catching Rayquaza is a tall order.

But what about…

Pokemon Emerald is packed with great pokemon, so picking out just a few for a team is challenging. Here are a few that didn’t quite make this team, but are still great pokemon.

Torchic – It evolves to a pokemon with great stats and typing, has a great movepool, and does well against several gyms. The nod went to Mudkip because it evolves to a pokemon with just one weakness that doesn’t come up often and is easily covered by another teammate. Also, Blaziken has several weaknesses, relatively low defenses, and its Speed, though higher, is just okay.

Aron – Great defensive typing in Rock/Steel and an awesome Defense stat means that the many Normal moves that you see in-game, especially early on, will hardly leave a dent. However, Aron and family doesn’t take strong Special attacks very well, especially from Water types.

Abra – Needs to be traded to evolve to its final form. If that’s an option, Abra’s a great alternative to Ralts. However, Gardevoir can learn Thunderbolt, while Alakazam would have to settle for Shock Wave.

Miscellaneous other great pokemon such as Lotad or Shroomish – Making this list wasn’t easy, and neither was excluding pokemon that really aren’t bad. Hoenn has a lot of great pokemon. If you’d rather use a pokemon that didn’t make the team, it’s your call. It’s not like Emerald is especially hard. Personally, I wouldn’t be surprised if I saw a lot of disagreement with the choices, here. It goes to show how balanced the Ruby/Sapphire/Emerald games are that there are so many choices that work well. Unlike Crystal, where if you get an Abra with elemental punches, it could take you through nearly every opponent you face.

What team would you use to get through Pokemon Emerald?

My opinion of Pokemon: Let’s Go

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It’s been over a week since Nintendo announced the next main Pokemon games which will be for Nintendo Switch. I think that’s enough time to consider what we’ve been presented with, pondering the implications for the Pokemon series and allowing the information to gel in our minds.

Here’s the trailer for those who haven’t seen it yet:

While one might imagine that I’d be among the most critical of a Kanto retread or of the mechanical changes that the trailer showed us, I’m actually quite optimistic about the new games, and I’m looking forward to them.

I think it’s obvious that GameFreak is looking to make a game that is appealing to as many people as possible. It’s a safe move, but it comes at the risk of alienating a few who might miss some of the game mechanics that they were familiar with for a long time, or who might have wanted a new region to run around in with fresh pokemon.

First, of the fact that this is a Kanto retread, I would have been skeptical of the idea of another Pokemon game that tread through Kanto. After all, as I’ve pointed out already, about one-third of all Pokemon games have included the Kanto setting, so it’s easy to make the case that this setting is over-represented. In fact, I’ve only just last week continued playing my eShop copy of Pokemon Crystal, which I left off after having beat the champion, right before the journey would have continued with the Kanto region. I’ve been through the region so many times, so going through it again kind of seemed like a chore.

However, I would have been in favor of a Kanto retread if GameFreak had some ideas that would make the experience more interesting. By the looks of it, they certainly have! I would have liked seeing what Kanto would have looked like with 3D models, which is just what they did.

Another point of contention among the fans would be the art direction. I know that some might not be fond of the idea of returning to a deformed chibi art style for Pokemon Let’s Go, considering that we’ve had more proportioned characters in Pokemon Sun and Moon. However, the art style in Sun and Moon was very much the exception. Overworld characters were done in the chibi style in nearly all Pokemon games, so it’s very much appropriate that Let’s Go uses this style. It’s certainly the style that was used in the Pokemon Yellow game that these games are based off of, which makes it even more appropriate.

pokemon pikachu red.pngWhat a Pokemon game looks like.

Another point of discussion is the Pokemon Go style capture mechanics. This is a bit of a risky move, as the wild pokemon battle has been a series mainstay since the very beginning. However, it’s a move that simplifies the game and makes it more approachable to casual gamers, particularly ones familiar with Pokemon Go.

This is a bit of a tangent, but it’s something I’ve been thinking about, and this seems like an appropriate place to bring it up: I find it kind of funny when someone complains about a major game mechanic change in a new installment in a franchise, saying that it somehow makes the game less hardcore.

Fast Fact: There are no hardcore games. Hardcore is a designation of a person who plays video games, and is not a category of the games themselves.

Hardcore gamers play the same games that the rest of us play, including the casuals. What makes hardcore gamers different is that they play these games consummately, putting a large amount of play time into their games, and they tend to play their games until the point that they beat them, possibly much more.

While one can point out that the average hardcore gamer spends more on games than your typical gamer, non-hardcore gamers make up the overwhelming majority of gamers, so it stands to reason that ordinary gamers make a majority of game purchases. This being the case, what point would there be for game companies to pander to the hardcore audience, especially if they’re going to play the games anyway by virtue of the fact that they’re hardcore?

Returning to the main point, Pokemon Go capture mechanics aren’t anything that players aren’t already familiar with, considering just how many people out there are familiar with Pokemon Go. This site lists several statistics for Pokemon Go as of just last month, with the following being the main ones I want to bring to your attention:

  • Daily active players: 5 million (amazing for a game nearly two years old)
  • Number of active users: 65 million (this number alone exceeds the total sales of any generation of Pokemon games)
  • Number of downloads: 800 million (about 1/10th of the world’s population)
  • Total revenue for Pokemon Go: $1.2 billion (from a business perspective, this game is doing something very, very right)

So, who exactly is being alienated by the new Pokemon Go style capture mechanics? Pokemon Go is familiar to just about everyone with a smart phone, and the capture mechanics are just about everything there is to that game.

That doesn’t mean that there aren’t concerns. After all, in times past, one could level grind off of wild pokemon. That can still be done if your party still gained experience points off of pokemon captured. But for late game level grinding, nothing beats going up against the Elite Four. Trainer’s pokemon give more experience for battles, so they’re a better choice for level grinding.

The two-player co-op seems like an interesting idea, but the challenge might be to find another player to give it a go. There are several people in my family who play Pokemon, so it wouldn’t be much problem for me to find someone else who plays. But not everyone is in the same situation as me. There are players out there that don’t know many people who play the game, so they’re likely to have a far harder time giving the mode a try. One thing they could do is try to incentivize playing the mode with some strong rewards for players that try it, but that would risk making players that have a hard time finding other people to play with feeling further excluded. There’s the obvious fact that you can 2v1 some in-game opponents, which doesn’t seem like a fair fight, but it can help players overcome some tough opponents.

Now for my favorite feature: there are no more random battles. Wild pokemon appear on the overworld, and you can see the identity of the pokemon as it wanders about. If you want to try to capture it, you walk up to it.

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This is something that I’ve wanted to see in a Pokemon game since the very beginning! And they did it! They actually did! Finally, trips through caves are no longer a chore! No frequent interruptions when you have to travel through grass! You can avoid the pokemon you’re not interested in if you’re looking for a certain kind! Everything is right with this!

I don’t know a single person who is just fine with being annoyed by random Zubats every few steps in a cave, so I think that just about everyone is okay with this change. Let’s move on.

Another neat new feature is the Pokeball Plus controller. It’s a bit of a gimmick, but it seems okay. It can work as an optional controller for playing Pokemon Let’s Go, and can add more authenticity to the experience when doing the Pokeball throw. It’s also notable in that it can act as a Pokemon Go Plus device when used with Pokemon Go. I don’t imagine I’d be getting much out of this, and I’d think that anyone with an Apple Watch would have preferred using the Pokemon Go watch app over using Pokemon Go Plus. It’s gimmicky, not really necessary, but I might still give it a try.

What I’d like to see is how creative the modding community gets in making custom pokeballs with the Pokeball Plus.

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The next games are supposed to have a transfer compatibility with Pokemon Go. The transfer process seems to be one-way from Pokemon Go to Pokemon Let’s Go. There are some interesting implications to this.

One of which would be that completing the Kanto pokedex will be a snap if you’ve already made huge progress in Pokemon Go. It’s better news still if you’ve managed to obtain Mew in Pokemon Go, since it means that you’re going to have the rarest Kanto pokemon on day one. But I do wonder whether the stats would be recalculated when transferred. I managed to get a Mew that is statistically flawless in Pokemon Go, so if the stats would change, I’d be a little hesitant to send it over.

So then, if the transfer process is one way, would that mean that Pokemon Go might at some point be phased out? I doubt it would happen any time soon, considering that, as shown above, Pokemon Go still has a huge player base, and still makes huge money.

What’s more, would this also mean that Johto or Hoenn pokemon might be in Let’s Go, considering that these pokemon are available in Pokemon Go?

So far, there hasn’t been any word about compatibility with Pokemon Bank or any Gen 7 game. Does this mean that Pokemon is undergoing a hard reboot, and all the old pokemon are going to be stuck in the past? If so, that might not be too bad a thing. After all, online trading from 4th to 7th gen has been plagued with hacked pokemon, and preventing them from being traded up might keep them from continuing to influence the game. Nintendo has been doing a lot more to discourage cheating, such as banning players that do it from using Nintendo network services. Obviously there’s cheating in Pokemon Go, but we’ve been seeing bans there, too.

Another roadblock for cheaters would be the fact that Switch will have paid online features. A paid online feature would act as a deterrent to those who would take the experience less seriously and might drag it down for the rest of us. What’s more, it would ensure that everyone using the feature will have invested something into it, so they’d have a financial loss as a penalty for breaking the rules. Putting the online service behind a paywall might be what it takes to filter out those that misuse it, and bannings can take care of the rest of the undesirables.

The pokemon-following thing has also made a comeback, which has been absent since gen 4. It does include the option to ride pokemon, which might be a variant of the ride mechanic in gen 7. How this will be implemented is something I’m interested in knowing, as I wasn’t a big fan of HMs in most Pokemon games, which forced players to keep certain pokemon in their party and dedicate moveslots to ensure that progress isn’t impeded by roadblocks.

But even if there are still HMs, it won’t be a big deal, since players now get a PC box that they can access whether they’re in a Pokemon Center or not. I’ve wanted to see a feature like that for a long time, so it’s great to see it finally happen!

The end of the trailer mentions a special pokemon that you’ll meet in Pokemon Go after having connected with Let’s Go. It’s already confirmed that this will be a new pokemon, and is not the Alolan Exeggutor that became available right after the trailer was shown. That would mean that there will be one new pokemon in these new games. But would Let’s Go be a 7th generation game, or 8th generation? Are we getting to the point that the generation designations are arbitrary?

And speaking of Alolan pokemon, those will be in Let’s Go, as well. I don’t know how they’ll be implemented, but I suspect that they might be available in certain areas in the game. The previous remakes for the 1st gen games, FireRed and LeafGreen, included extra areas called the Sevii Islands. If those islands function like the Alola region as far as Alola variants are concerned, that would answer the question of how they could implement these variants in future games.

That’s what I think of these games so far. More information will be available next week, when they’ll be playable at E3. But at this point, I’m really looking forward to them, and they might just be the change that the Pokemon series has needed for a long time.

If you’re planning on getting physical copies, you might have a difficult time of it by the time November comes around. As of this writing, Amazon has already sold out of preorders for the Let’s Go Pikachu version. I’ll more likely get a digital download, which I’ve been doing for most Switch games up to this point. I might get both versions, and which one I get first will likely be decided by version exclusives.

Let’s Go? Bring it.

A Kanto reboot might actually be a great idea.

There have been rumors of a Kanto reboot for the upcoming Pokemon game on Nintendo Switch. At first, I wasn’t very fond of the idea, but the more I think about it, the more it seems like it might actually be a great idea.

It’s true that there would be a nostalgic element to it, which is pretty obvious. While Kanto may have been done pretty heavily in Pokemon, it’s been a long while since the Kanto region appeared in a Pokemon game. It last appeared in a 4th gen game as a post game area, and it hasn’t been a central focus since 3rd gen, and right now, we’re moving on to the 8th gen. Therefore, while Kanto may be heavily represented, it hasn’t been overplayed in recent times. There might be some merit to returning to the region if there were some way to represent it that hasn’t been done in a long time.

A recent interview revealed that there was a pokemon that was scrapped before the release of Pokemon Red and Green, which was intended as an evolution to Raichu. It would have been called Gorochu, and it would have had fangs and horns. Not only that, it got into the original design concept for Pikachu, which was originally intended to be a squirrel pokemon that resembled a daifuku bun with ears.

Sometimes, game developers share their thought processes for character designs after a game is released. But this information comes so far after the release of the original games and is so specific to their iconic mascot, there might just be something to their decision to share it, especially considering just how tight-lipped they’ve been about characters that didn’t make it into the game.

If GameFreak were to make a new Pokemon game rebooting the Kanto region, what’s an obvious way to make it interesting? By using ideas that were considered for the original game, but might not have made it. There are quite a few elements that were considered for the original games that didn’t make it to the final version, and here are just a few we know about:

  • There were originally intended to be as many as 190 pokemon in the original games. When Red and Green were released, they had only 151 of those pokemon, with some of those pokemon included in the Gold and Silver versions, and we know of Gorochu as a pokemon that hasn’t been included in a game, yet.
  • There was originally intended to be a plotline putting trainers that were kind to their pokemon against the ones that were harsh. The harsh trainers carried whips on them. While the plotline wasn’t included, the sprite art for some characters in the final games still depicted them with whips, including Tamers, Team Rocket, and even the gym leader Sabrina.
  • Early art revealed a slightly different roster of gym leaders, with a young boy being pictured before Brock, and Giovanni being excluded from the roster. This boy may have been the original gym leader of Viridian City.
  • Data for Pokemon Red and Green contained trainer data for Professor Oak that wasn’t used in the final version of the game. His pokemon were top-tier, and their levels were high, suggesting that he may have been available to battle right after the champion. In the final games, he does appear in the champion room, but not as a trainer you can battle.

On top of this, there are new regions and game mechanics that can be used to make the game more interesting. In terms of gameplay mechanics, mega evolutions and Z moves are already a part of the more recent games. For new areas to explore, the last Kanto remakes included new areas called the Sevii Islands. Not only that, there’s the fact that Johto is located right next to Kanto that can make it a convenient inclusion.

Considering all this, there is certainly plenty that GameFreak can do with a Kanto reboot that would keep it interesting. The nostalgic elements would appeal to those who remember the original games, and might even draw some old players back in. The inclusion of elements that weren’t a part of the original games would guarantee that everyone playing the game would have something new to do.

Of course, it’s possible that the upcoming Pokemon game for Switch won’t be a reboot. It seems sensible for a new Pokemon game on new hardware to offer a new region with new pokemon, as has always been the case until now. One way or the other, it might not be a bad idea to avoid getting one’s hopes up for a certain outcome. Whatever it is that GameFreak ends up doing, they’d likely do it after carefully considering how they could give us the most interesting experience.

Having said that, Gorochu sounds like an interesting concept.

Pokemon vs. Digimon: Why does it matter?

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A few years ago, I asked the question of which came first, Pokemon or Digimon. After exploring the matter, I shared my findings in a post which eventually came to be the most visited post in this blog.

It didn’t take long for the comment section to light up, with visitors taking sides and some heated exchanges taking place. My referral logs revealed that the post was being discussed elsewhere, such as this DeviantArt entry.

One question that comes up when asking which came first between Pokemon and Digimon is “Why does it matter?” While the question could be easily rephrased as “Who cares?” or “What difference does it make?” and retain much of its intent, it’s plain to see that it matters quite a bit to those who have participated in the discussion. Each person could only answer the question for themselves, as would I, as each person may have differing reasons as to why it matters to them.

One reason that’s evident to me as to why feelings are so strong concerning whether Pokemon or Digimon came first or which one has the better games or anime or characters or what-have-you is that people develop a strong attachment to what’s a source of happiness to them, and when that source of happiness is somehow challenged, people feel inclined to either defend their source of happiness, or go on the offensive against whatever they perceive as challenging it.

This is especially evident when one observes nerd battles in what’s called the “console wars”. People develop a strong attachment to the game console that they play with, particularly the one that they play the most. When that console is challenged, people tend to react strongly. It’s actually surprisingly easy to be drawn into the so-called “console wars” and end up defending your favorite console against the fanboys.

A variation of this phenomenon can be seen when you look at so many people who are passionately against Apple products such as Macbooks and iPhones. If someone considers an Apple product and decides it’s not for them, their solution to this is to simply not buy it. But those who hate Apple with a passion seem to think that they are going to take over the world or something. Sometimes, it can be quite amusing to find a tech reviewer who’s so dead set against Apple that they compare just about everything to their products, such as in this video.

Pokemon and Digimon have fans who tend to play their favorite games extensively, which is why there’s a strong attachment to these games. In fact, there’s a bit of a feedback loop in that players like the games so they play them some more, and as they play them some more, the attachment becomes stronger. And these games happen to be very deep, which enables some involved play.

So, that’s the explanation for why there seems to be a strong reaction. But when it comes down to it, a person is not wrong for liking one game or the other, even if one came before the other or one was inspired by the other. The fact is, both franchises exist, and a person can enjoy a game that they play regardless of anyone else’s opinion of the same game.

That’s why the topic seems to get a strong reaction from others, but what about me? Why did it matter enough to me to demonstrate that Pokemon came before Digimon to make a post about it, and make subsequent posts going into other aspects of the topic?

The answer has more to do with the fans than with the franchises themselves. A sizable portion of the Digimon community strongly insists that it was Digimon that came first, and that Pokemon took inspiration from it. I’m not entirely sure where this idea came from, but I suspect that it has to do with the fact that the Digimon Tamagotchi came to American shores before the Pokemon anime first aired on American TV. As explored in the which came first article, both franchises first appeared in Japan, where Pokemon came long before the first Digimon product appeared, and I authored another article which provided proof that Pokemon was in development as early as 1990.

While the claims that some Digimon fans are making are demonstrably false, I suspect there’s a little more to it. I vaguely recall that there was a magazine from the late ’90s that made the claim that Digimon came first, a claim that may have been subsequently parroted by numerous Digimon fans. I don’t remember for sure what magazine it would have been, but I suspect that it may have been an early issue of Beckett Digimon Collector. Whichever magazine may have irresponsibly made the misleading claim, the apparent response would speak to the tendency of the public to take at face value information issued by a publicated source, even if they themselves may be misinformed. (Does anyone out there have the magazine in question? Help would be appreciated.)

Because I understood the claim that Digimon came first to be false, it didn’t sit well with me. I know that it takes work and creativity to produce something that’s novel, so I find it a bit irksome when a me-too product comes along and, not content to bask in reflected popularity, show disrespect to the original by claiming superiority and even claiming the idea as its own!

In this regard, the issue isn’t with the Digimon IP itself, as it does nothing to disrespect the franchise that inspired it, and is simply another take on an idea that happened to be popular at the time it was conceived. Rather, the issue is with certain Digimon fans who are claiming that Digimon came first and Pokemon stole from it! It’s important to note that it’s not all Digimon fans that make this claim, and I see nothing wrong with enjoying both franchises.

While the Digimon fans that insist that Pokemon stole from Digimon are passionate about their position, it remains that the foundation of their position is a great misunderstanding. The antidote to this misunderstanding is to provide clarity, which can be done by doing honest research into the history of both IPs, and using the information found to make a determination as to which came first. When I did this, I found that it was Pokemon that came first, without a doubt. Using this information, I wrote up an article to publish on my own web space to get the word out.

Another reason it mattered to me is because I care what the truth of a matter is, whether or not it happens to be the accepted consensus of a community. It’s better to be alone in being right than to be wrong with the majority. But in this case, it’s not necessarily the majority that’s wrong, so what gives? Why go as far as I did when it’s just a couple JRPGs that we’re talking about?

It matters because there’s a slippery slope effect when it comes to accepting even a little bit of falsehood. If we’re willing to overlook small falsehoods, this tends to enable us to accept greater falsehoods later on. If we accept a falsehood about a piece of entertainment on the mere reasoning that it’s more comfortable to accept, it becomes easier for us to accept for comfort falsehoods about our careers, society, religion, politics, and numerous other topics wherein the choices can have serious, long-reaching consequences.

Even when we’re talking about games, a false narrative is still a false narrative. It should matter to us what’s true and what’s not. Otherwise, there’s no telling what we could end up accepting at some point down the road. There was a misconception that I saw going around, so I looked into the matter and shared what I learned.

When it comes down to it, the truth matters, regardless of the scale of the issue.

The Worst Pokemon Gen 8 Clickbait Thumbnails on YouTube

They say that you can’t judge a book by it’s cover. It’s an expression that implies that the content of the book’s pages aren’t to be dismissed just because the cover itself isn’t terribly appealing, as an allegory for how a person’s character can be far different from what their appearance may imply. Sometimes, a literary masterpiece is disguised by a drab cover.

But what if the opposite is true? Could a garbage book be cleverly disguised by a cover which describes it as something it’s not?

For YouTube content creators, the thumbnail image is among the most important parts of the video. It doesn’t just identify the video among the sea of videos in someone’s recommendations, it says what your video is really about. Ideally, anyways. In some cases, the thumbnail is flat-out misleading.

Sadly, that’s the kind of crap that the Pokemon community has to deal with, as speculation about the upcoming 8th gen of Pokemon is building, and numerous YouTube content creators are out to fish up as many views as possible so they can benefit financially from the ad revenue.

Therefore, I’ve made a list of the worst clickbait thumbnails that are currently going around on YouTube. Because there are a lot of PokeTubers out there that are obviously motivated by greed, I have a lot to work with.

Eryizo.jpgBy Eryizo

I wonder how Eryizo was able to make a list of the top 5 new pokemon in gen 8 if the grand total of them revealed so far is zero? I don’t know, because I didn’t watch his video, and I’m not planning on it.

Also, his thumbnail will be the first of many on this list that attempts to pass off fan art as a newly-revealed pokemon. When I see thumbnails on YouTube of pokemon I’ve never seen before, the first thing I usually do is check a reputable news site such as Serebii.net to see whether it was revealed there. If so, the news site would be the best source of information for reveals outside of official sources. Then maybe I’d watch someone’s video about it if I were interested in their opinion.

Also, I liked Eryizo at one point, so it’s a shame to see him turn to the dark side.

NGameTheCube.jpgBy NGameTheCube

Hey look, more realistic looking graphics! What could that mean besides that some random guy on YouTube called NGameTheCube found some footage that, for some reason, only he has! Or it could be some fan mockup, which you see just about everywhere. What I want to know is, why did he choose a picture of two pokemon standing around being bored? Pokemon is about battling, so they could at least be facing each other.

Twintendo features needed.jpgBy Twintendo

Would you check out how fresh and exciting this new game on new hardware will be by reusing official art a decade-and-a-half old that’s been doctored with an outfit to an evil team that we’ve already defeated? How new and fresh! Put aside, of course, that this implies yet another Hoenn remake when we’ve had one in the last gen.

Of course, there’s the obvious question of how this person was able to make a list of 5 features in gen 8 when absolutely zero are known to the public so far.

Burlingtone leaked.jpgBy Burlingtone

Burlingtone claims that he gained access to a leaked gameplay trailer for the next Pokemon games. The idea that some rudie poo YouTuber was resourceful enough to abscond with such a valuable resource requires quite a hearty suspension of disbelief. What really seals it is that he says that they’re called the Violet and Rose versions.

Yeah. Violet and Rose. Lame.

Jimmy Tumor lamest looking Eeveelution.jpgBy Jimmy Tumor

One of the easiest templates to use when crafting your own fakemon is to make an Eeveelution, yet another evolved form for Eevee. If you’re already using a template, then a large part of the creative legwork has already been done for you, leaving you with less of an excuse to make something that looks lazy.

While we’re at it, can we just stop idealizing ancient Egypt, already? I know it’s weird and mysterious, but it’s far from the only ancient culture that existed.

Some Northern Guy.jpgBy Some Northern Guy

We don’t know whether the next games will introduce new regional variant pokemon, but the escape clause for this thumbnail is that it doesn’t expressly state that they’re guaranteed to be included, only that that’s the subject. This makes this the thumbnail equivalent of that kid that rests his middle finger on his temple, but insists that he’s not flipping you off when you call him on it. It’s as dishonest as the kid is cowardly.

But could he have at least used a mock up variant of a pokemon that anyone cares about? Unless there’s some huge Noctowl community out there that managed to elude detection for 18 years.

WiiUGamer12.jpgWiiUGamer12

Thankfully, the answer is “no.” I’m glad that those aren’t the actual starters, because if they were, they’d be the lamest ones in the history of Pokemon. I’m not kidding, look at that cow. Someone managed to make a cow that looks stupider than the real thing. That thing would make the derpiest hamburger in history.

If you’re wondering what a Wii U is, believe it or not, Nintendo released a system between the Wii and the Switch.

ThePokeRaf.jpgBy ThePokeRaf

Wow, forget Eryizo’s lame 5 pokemon list, some random guy managed to find 10 pokemon that weren’t revealed yet! Imagine the blatant violation of non-disclosure agreements that that took! If real, Nintendo would take this video down as soon as they noticed it!

But it’s still up. Awkward.

On the bright side, we don’t have to worry about that lame legendary appearing in a pokemon game. But I get the idea that if COPPA were vigorously enforced, we’d be seeing fewer fakes like this going around.

Jimmy Tumor calling it fanmade doesn't get you off the hook.jpgBy Jimmy Tumor (again)

Jimmy has been spamming YouTube with these fakemons. While he does call them fanmade in the video titles, they come in the tail end of the titles, after a cutoff occurs on the main page. This, along with the thumbnail, makes you form your own first impression which hopefully leads to another view, and more ad revenue for having led you on.

Maxx Ezzy lame legendaries.jpgBy Mazz Ezzy

These gen 8 leaks look suspiciously like they came from a grade schooler’s sketchbook, where a couple failed drawings of animals just had random stuff drawn on them and then a sad attempt was made to pass them off as leaked legendary pokemon. If you’re going to try drawing legendaries, they should at least have a sense of majesty.

This is what you’re competing with:

ultra necrozma.jpg

Which is an actual legendary in the most recent games. Because this is what’s being called a legendary these days, making a cover legendary that looks lamer than any other cover legendary is like challenging people to care less.

Jimmy Tumor yet again.jpgJimmy Tumor (yet again)

Please Jimmy, just stop.

There’s more. Lot’s more. To find it, just type “Pokemon gen 8” into the search at YouTube, and see the sad state of the Pokemon community.

Making clickbait thumbnails isn’t just a dishonest way to generate ad revenue, it demonstrates that their makers don’t respect our time, which is what we consume to see nothing but speculation and pointless discussion passed off as “leaks.” Such videos are a waste of time and bandwidth, and are a money making scheme that, sadly, works.

As a community, we have the solution to this problem: Instead of clicking on these videos, just open a new tab and check for Pokemon news to see whether it’s being discussed by reputable sources. If not, then it’s just some kid or NEET out to make a quick buck off ad revenue, and you don’t need to see his video at all.

Perhaps in the future I’ll make fun of some more thumbnails. Just because I posted this doesn’t mean that the clickbaiters should feel safe that I didn’t include their thumbnail or that they’ve “fallen under the radar.” As long as stupid stuff is posted on the internet, I’ll have plenty of material to work with.

Is Pokemon trying too hard to relive its past?

Capsule_Monsters_mapThis place is so old.

There’s something that’s been on my mind for a while, and with recent speculation that the upcoming Pokemon game on Nintendo Switch may be a reboot of the 1st gen games, it gets a new sense of urgency. That concern is that Pokemon has been doing a bit too much to attempt to relive its past.

I do understand the strong attachment to the Kanto region, its pokemon, and the characters associated with it. After all, that’s the place where the Pokemon franchise got its start. My concern is that, if 1st gen elements are over-represented, they can wear old, especially for faithful players that have been playing Pokemon for a long time.

One of the main concerns that Pokemon’s development team has had over the years is that Pokemon can be perceived as a game that one can “graduate” from, and move on to other games. This is an understandable concern, as Pokemon’s more complex strategic elements may not be immediately evident. This being the case, I question the effectiveness of continually returning to Kanto as a means of appealing to players that were involved in the early stages of the franchise but moved on to something else, or as an appeal to nostalgia.

For one thing, a continual return to Kanto and repeated nostalgic appeals can create the impression that Pokemon hasn’t been doing much since its early days. A person who hasn’t played Pokemon in a long time might see continual returns to Kanto and over-representation of 1st gen pokemon, and think the franchise isn’t really doing anything new. And if it doesn’t give us an experience we haven’t already had, that makes it easier to skip it.

We’re still hoofing through Viridian Forest, on the way to Pewter City to get a Boulderbadge. We’re still taking on Team Rocket at Silph Co. and having repeated battles against Giovanni. We’re still going through several consecutive routes packed with trainers that have either Normal/Flying or Grass/Poison pokemon, with little variation. We’re still battling a rival for the championship.

Is it really necessary to buy a new game for the same experience we’ve already had in several games we already own?

That question is not hyperbole. Consider for a moment just how many core Pokemon titles have included the Kanto setting:

First Generation: The Red, Green and Yellow versions all take place in Kanto. I’m not including Blue in this tally, since it’s pretty much the same game as Green.
3/3

Second Generation: Gold, Silver and Crystal each include the Kanto region.
6/6

Third Generation: Ruby and Sapphire take place in an entirely new setting, but we see the first Kanto remakes in FireRed and LeafGreen before we see the Emerald version.
8/11

Fourth Generation: Diamond, Pearl, and Platinum all take place in a new region, but Kanto is included in HeartGold and SoulSilver.
10/16

Fifth Generation: Four new games, all taking place in the new Unova setting.
10/20

Sixth Generation: Two games taking place in the new Kalos region, and two rebooting the Hoenn region.
10/24

Seventh Generation: Four new games in the new Alola region.
10/28

Considering this information, there are a couple noticeable trends. For one thing, it’s that we’ve gone three generations without treading in the Kanto region. While this can be viewed as a sign that Pokemon has been moving forward and not leaning too heavily on nostalgia, this could be used as an argument that we’re somehow overdue for a Kanto reboot.

The second noticeable trend is that nine-fourteenths of the core games have included Kanto, which comes to nearly one-third! This wouldn’t be that much of a big deal if the franchise were still young, but considering that it’s at over two dozen core games, that’s a massive over-representation of an old setting!

Even during more recent times, we’ve been noticing a certain favoritism towards more nostalgic concepts. In the Kalos games, we got a choice between the three Kanto starters before long into the game, and they received mega evolutions. One of the early areas is a very close recreation of Viridian Forest, and one of the Gyms even reused the layout for the Saffron gym in Kanto! That’s a pretty obvious use of throwbacks.

What’s more, in the seventh generation, we were treated to special variants of Kanto pokemon. While this was a breath of fresh air in its own sense and gave us some great designs (such as Alolan Raichu), it’s notable that only Kanto pokemon got this special treatment.

And while speaking of the Alola region, the recent games (Ultra Sun and Ultra Moon), featured a team called Rainbow Rocket, which was a new Team Rocket. This team had Giovanni as it’s head, and saw the leaders of the other teams serving under the Team Rocket banner. That all these leaders with their conflicting visions could be united under Giovanni and Team Rocket are a clear expression of favoritism to the franchise’s more nostalgic concepts!

Another point to bring up is the release of the virtual console games during the 6th and 7th generations. These re-releases gave us access to the old first and second generation games. And, as noted above, this is a handful of games that each featured the Kanto region. This means that the 6th and 7th generation actually did see games with Kanto in them! What’s more, this recent over-representation of a single region would blunt any nostalgic feeling one would get from yet another Kanto game, such as the theoretical Kanto remakes for Switch.

This retreading of the 1st gen isn’t something that’s limited to the video games, either. We see it in the trading card game, as well. Within a few years of the debut of the initial Base Set expansion, we saw the release of Base Set 2, which mainly contained reprints of cards from the Base Set, and was widely regarded as a rip-off. More recently, we saw the release of the Generations expansion. While the cards were mostly redone with the game’s power creep in mind, that it was intended to be a throwback to the original Base Set is obvious.

As far as the anime goes, one needs only look to the more recent movies to see the nostalgic appeal. Last year’s movie was a retelling of Ash’s first departure from Pallet Town with Pikachu. This year’s movie will have a story featuring Lugia, who was a staple character of the second movie. Even the main anime recently had a story arc with Ash making a short visit to Kanto to visit Brock and Misty.

Pokemon is a great franchise, but it spends way too much time living in the past. And if GameFreak is going to be leaning on the same feelings of nostalgia that they have been for the upcoming installment on Switch, I might not be feeling very strongly about it. Considering that Pokemon was one of the most innovative and creative games of all time when it made its debut, I think it appropriate that the game’s maker, GameFreak, continue to demonstrate that they’re capable of innovation and forward-thinking. After all, we saw a watch with a touch screen in Pokemon Diamond and Pearl about a decade before they became commercially available!

The Right Way to Play Pokemon Crystal

pokemon crystal.jpg

Pokemon Crystal is now on 3DS Virtual Console, with a special bonus: the game has been modified so that the Celebi event is now a part of normal gameplay! Not only that, the event can be accessed earlier than the original Japanese event would have allowed, so players can obtain one after beating the Elite Four!

This being the case, many players will make it their mission to breeze through the game as efficiently as possible in a mission to obtain Celebi. That’s where this guide comes in. This is a team building guide for Pokemon Crystal with the aim to choose the most proven and effective pokemon to get you through the game.

There are a few things I would like to point out about this guide. This guide is different from most teambuilding guides that you’ll find on the internet in several respects.

For one thing, this guide does not recommend for you a team of six battling pokemon, and there are a couple good reasons for this. First, most teambuilding guides out there don’t include dedicated HM users that can keep your team clean for you. The other reason is that leveling a team of six pokemon is cumbersome, and can take up a lot of time. Later in the game, the trainers that you see will not provide nearly enough experience to keep a full team of six decently leveled. All that experience spreads easier among only three or four pokemon, and it’s generally better to have a few stronger pokemon that can get the job done than a full team that can’t quite cut it.

Next, you’re going to want to get comfortable with boxing pokemon that are no longer pulling their weight. That’s especially true in this game, where there are several water types to choose from that can serve the team decently well, some for HMs.

What’s more, this guide assumes that you’re not exploiting glitches to get through the game fast. It’s also not a speed run guide, and the assumption is that you won’t be using external tools to get through the game. If you intend to use a code altering device or software, and intend to use it, much of this guide might not apply to you.

Okay, now for the pokemon. First up is your choice of starter:

cyndaquil

Out of the starters, the best choice is Cyndaquil. This is something you should have seen coming. Cyndaquil is useful against the most major in-game opponents, such as Bugsy, Jasmine, Pryce, Koga, Karen, and so on. Fire is a great type to have in this game, but there aren’t many that are available early on, and of the ones available through most of the game, Cyndaquil is the best. Not only that, it’s evolved form Typhlosion can learn Thunderpunch to hit the Water types that usually give it trouble. Also, it’s a pokemon that’s also an explosion. It’s not just strong, Typhlosion wins on principle.

Why not Totodile? There are many, many superb Water pokemon to choose from in Crystal, and they are abundant. Totodile’s evolved form Feraligatr would simply be outclassed by many pokemon of the same type. And why not Chikorita? Because it’s a punching bag. It has too many weaknesses and too few useful offensive moves.

sentret.png

You’ll want to catch a Sentret. Sentret can learn Cut, but so can Cyndaquil. Sentret’s main selling point is that it can learn Surf, and it’s the earliest available pokemon (besides Totodile) that can learn it and is available in grass rather than on water. Sentret can be found on Route 29 during the morning or day. But if it’s night and you don’t want to wait, you can instead catch Poliwag on Routes 30 and 31 during the night. Poliwag doesn’t learn Cut, but can learn Surf. Whichever one you catch, it will be quickly replaced once you can catch a better pokemon that can use Surf.

hoothoot.png

Next, catch a Hoothoot. You can catch it on Route 29 at night. Don’t bother leveling it up, its purpose on your team is to later learn Fly and Flash. It also helps to have a different pokemon to switch into to end status effects in battles. This is helpful against Falkner, because he likes to lower accuracy.

After this, you’re only going to have a few pokemon on your team. You’ll be relying on Cyndaquil a lot, so don’t be afraid to level it up. You’ll also want to save your money for later on, so being higher leveled means relying less on items. The ones you find lying around usually suffice. Early on, saving up money is important, and I’ll get into why shortly.

With this single-battler approach, the most troublesome opponent you’ll face along the way is your rival, who will have a level 16 Croconaw with Water Gun when you encounter him at the entrance to Ilex Forest. If you’re leveled sufficiently, you should be able to overcome it.

abra.png

It’s Casey! Most of you likely saw this coming. Abra is just too good to pass up. You can obtain one from the Game Corner, but it’s only level 5 in Crystal, so you may as well try getting a level 10 one from Route 34. Abra teleports at first chance, so your best bet is to try catching it as soon as it appears.

Abra is the reason you’ve been saving your money up. In the Goldenrod Dept. Store, you can buy the TMs for Thunderpunch, Fire Punch, and Ice Punch for 3000 yen each. You’ll want to teach your Abra all three. Once it evolves to Kadabra at level 16, it will learn a Special attack to match it’s type, and will have phenomenal Speed and Sp.Atk stats! With it’s awesome selection of moves and great stats for using them, you might find yourself relying on Kadabra a little too much!

And it gets better: Kadabra can evolve into the unnecessarily-strong Alakazam by trading! If you have the option to do this, the rest of the game might not be much of a challenge. But that’s the idea; you’re trying to win.

abra

The next pokemon you’ll want to catch is another Abra on Route 34. This Abra won’t be for battling, but trading to a guy at Goldenrod Dept. Store for a…

machop.png

Machop. This Machop serves just one purpose on your team: to take on Goldenrod Gym. It can just about solo it, depending on its level. It can level up fast due to being a traded pokemon, which also helps. You might have a better time of Goldenrod Gym if you level Machop a bit first, but that’s only a minor inconvenience.

Whitney herself takes a bit of strategy. One approach that works for me is sending Quilava (Cyndaquil) against Miltank first, then have it use Smokescreen as long as it can get away with it, or until it has lowered its accuracy as far as it can go. Miltank’s Rollout might seem like a problem, but it starts weak and gains in strength with successive hits. But if its accuracy is lowered, it’s really hard for it to get those successive hits in. After that, Machop shouldn’t have much trouble cleaning up.

After Whitney is beat, you can just box Machop. It’s served its main purpose for this team. However, if you want to keep it in your team, that’s not a bad choice. It evolves into Machoke at level 28, and performs decently well against Jasmine and Pryce, and if you have a friend to trade with, you can get a superstrong Machamp. It’s your call.

gyarados.png

Gyarados is basically a glorified HM slave as far as this team goes, but it can hold it’s own until you get Suicune if you choose to use it in battle. After beating Morty, your pokemon can use Surf out of battle, so use that to get to the shiny Gyarados in the middle of the Lake of Rage. It’s a one-off encounter, so be sure to save the game beforehand just in case you mess it up. Once you catch it, your Poliwag can be boxed if you caught one, as its purpose was to get you to Gyarados. Sentret can remain if you didn’t teach your Cyndaquil Cut.

Gyarados can learn Surf, Strength, Whirlpool and Waterfall, so it can grant you some serious mobility. Not only that, its stats are great, so using it as a battling pokemon isn’t a bad idea. Thrash is a recommended move if you choose to have it battle. Just know that there are no Water physical moves in Gen II, and Gyarados gets no offensive Flying moves, so much of its Attack potential goes to waste.

suicune.png

The phenom. Suicune has excellent stats all around, you can teach it Surf, and it’s only one level away from learning an Ice type move once captured. And it has a majestic appearance on top of all that.

At this point, your team should look like:

typhlosion.pngkadabra.pngsuicunehoothootgyaradossentret

Typhlosion (battler)
Kadabra (battler)
Suicune (battler)
Hoothoot (Flash, Fly)
Gyarados (Surf, Strength, Waterfall, Whirlpool)
Sentret (in case you’d rather not teach Typhlosion Cut)

With that, you should be set for the rest of the game. One thing I recommend is making sure that Kadabra and Suicune are leveled well, because strong Ice users will come in handy against Lance. It’s possible to solo him with Kadabra, but it would take either a high level or careful play.

But what about…

There are a few options that are left out, so I’ll go over them.

lapras.png

Lapras is an excellent Water type for your team. It can learn Surf, Ice Beam, and Thunder, and you can obtain it right after you get to use Surf. The catch is, you can only catch one on Fridays. You’re not likely to be playing through the game pretty quickly if you’re waiting for a certain day of the week to catch a certain pokemon. Therefore, you’re likely much better off not concerning yourself with getting a Lapras for your playthrough.

dratini.png

Dratini is available too late in the game at too low a level, and even once fully-evolved, there are still better choices against your late-game opponents. The Extremespeed Dratini gift in Blackthorn City is more of a trophy pokemon than one that you’d use in a serious playthrough.

unown-a.png

You might think that that Unown there is a joke, but you’d be surprised how many people get distracted during what is supposed to be a focused playthrough. You’re trying to get through Crystal quickly, getting distracted by ridiculous side-quests isn’t helping. Especially that Ruins of Alph side-quest. If you can find all the different forms of Unown, so what?

So, for your playthrough of this 17-year-old game, what’s your prize? Here it is:

celebi.png

A Celebi! Once you beat the champion, go to the Goldenrod Pokemon Center, take a step up, and try to leave. Someone will give you the GS Ball. Take it to Kurt. After that, you’ll have to wait a day for the event to continue, but then you can visit Kurt again, and he’ll give the ball back to you. Take it to the shrine in Ilex Forest to make a Celebi appear there! It’s a good idea to save the game before interacting with the shrine, in case you mess up catching Celebi.

The Celebi is at level 30. Sadly, its level will be high enough that it will have replaced its more competitively viable moves with different moves on its learnset, and there is no move relearner in Gen II. However, you can transfer it up to a Gen 7 game, and have it learn its moves in those games.

Also, you have the opportunity to get a shiny Celebi this way, though the odds of any encounter with one being shiny is 1 in 8192. Have fun soft-resetting, shiny hunters.

The right way to play Pokemon Platinum

1002px-Platinum_EN_boxart

Note: this post contains humor. If you don’t have a sense of humor (due to some unfortunate accident or whatever), you’d be happier reading something else. But if you do take this advice seriously and play through Pokemon in this manner, let me know with a comment below.

With the release of Pokemon Ultra Sun and Ultra Moon, the real fans are disappointed because we wanted to see a Sinnoh remake instead of a remake of a game that’s hardly a year old. However, there’s already a Sinnoh remake that we can play on 3DS, and that game is called Pokemon Platinum.

You might have heard that there’s no wrong way to play a Pokemon game. This is a vacuous platitude that’s enjoyed by those who are satisfied with mediocrity. Every game has an objective, and that objective is to win. Winning is what this guide is about.

Another thing you might have seen around the intertubes would be guides on how to make the best teams for Pokemon games. Most of these guides are flawed because they suggest making full teams of six pokemon that are viable for battles. The problem with teams like this is that they tend to flounder in the late-game, when the levels of opponents are really high, but the team is under-leveled because the experience yield doesn’t spread as well among a larger team.

A better approach would be to focus on a battling core of two to four pokemon, with the rest of your team being open for utility pokemon and HM users. This way, you’ll have some higher-level pokemon that are better suited to take on late-game challenges while keeping grinding to a minimum. This is great, because in Sinnoh games, there’s often a need for late-game grinding.

The first major choice you’ll make in this game is to play as the girl, so when the prompt comes up to do so, you select this character:

Platinum_Dawn

Then you name her Dawn. Everyone likes Dawn, and this game lets you play as her.

Next, you get to name your rival. The character limit is too short for Flapjack, so we’ll just go with Barry, because that’s what they call him in the show.

barry v flapjack

Your next significant choice is to choose Piplup as your starter.

250px-393Piplup

I know that most guides will give you plentiful technical reasons why Chimchar is the better choice. But Piplup is the better choice because it’s much cuter, and GameFreak finally made a penguin pokemon that isn’t total garbage. When it evolves all the way to Empoleon, it gains a secondary Steel typing, which gives it plenty of useful resistances, and it can be taught Surf, which could potentially free up room in your party that would otherwise be taken up by an HM slave. Also, Dawn chose Piplup as her starter, so there’s that.

Next, you’re going to want to catch a Starly.

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Starly is great on so many levels. For one thing, it and its evolved forms learn Defog and Fly, which takes care of those HM moves. Not only that, its final form Staraptor has excellent speed and attack stats, and uses them well with moves like Aerial Ace and Close Combat. Because it gains the Intimidate ability later on, it can lower the Attack stat of your opponents just by being sent into battle. This is one of the few early-game bird pokemon that remains good throughout the game.

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You’re also going to want to catch a Bidoof. Bidoof isn’t in this team for battling, it’s there for HMs. Bidoof can learn the Cut and Rock Smash HM. Its evolved form can additionally be taught Surf, Strength, Waterfall, and Rock Climb, so it can grant you some serious mobility. You’ll even be able to find Bibarel before you’ll need those moves, so there’s no need to level up your Bidoof. The only real catch is that it can only know four of those moves at a time, but you can have both in your team.

I know what some of you might be thinking: this team is too weak to electric moves. That’s why Gible was chosen to round out this team.

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Gible doesn’t take long to evolve to Gabite, and late in the game, it becomes a superstrong Garchomp. What to do in the meantime? Teach it Earthquake, which is available in the very same cave you catch Gible in. You’ll have a seriously strong Ground type that also happens to be a Dragon. Why wouldn’t you? Also, it’s a land shark that can fly. Pokemon doesn’t mess around.

I know that some of you might be squeamish about going that far in the game with such a weakness to Electric moves, but it’s really not a big deal. Pachirisu could present a challenge, but it doesn’t learn an offensive Electric move until level 13, and you don’t encounter one that strong until Eterna Forest. Some trainers use Electric types on Route 206, but you’ll find the cave with Gible in it on the same route.

Note: Gible can only be found by using the cave’s hidden entrance, not the obvious one. The hidden entrance is under the bike path, not to the side of it.

And that’s pretty much your team. What, that’s not much? Of course not. This team works so well, that one or two slots don’t need to be used. You’re bucking the materialistic zeitgeist by playing like a Spartan! You won’t need as many pokeballs, because you’ll have just a few pokemon that can do the job. You won’t need as many healing items because you’ll have just a few higher-level pokemon that are better at taking attacks and dishing them out.

Some players either turn up their nose when it comes to legendaries, or prefer to put off catching them until it’s easier to soft-reset for an ideal nature. If you’re not one of these guys, then there are two pokemon that stand out as being excellent choices:

  • Giratina – Has excellent typing and defensive stats, and can be taught a variety of offensive moves. You have to encounter this guy as part of the story, but if you KO it, you can get another chance after becoming champion, so don’t feel like you have to catch this guy right away.
  • Azelf – Its typing isn’t that great, but it’s Speed and Special Attack stats are very high. Think “glass cannon”.

The question might come up: What do I do about such-and-such-opponent? Wouldn’t they be kind of challenging with this team setup? A valid question. The surest way to overcome any in-game opponent is with a tried and true strategy that I like to call, “assail with overwhelming force”. By maintaining a massive statistical advantage over your opponent, you increase your chance of victory.

If at any point you come across an opponent that’s too strong for you, here is what you do:

  1. Go into some grass or into a cave
  2. Walk around until a wild pokemon shows up
  3. KO that wild pokemon to collect EXP
  4. Repeat the process until your pokemon gains a level

Each time you do this, you increase your statistical advantage, making your pokemon much better at “assail with overwhelming force”.

Then keep going until you’re crowned the champion, and you’ll have beaten this game about friendship by demolishing everything in sight.