Nintendo’s Switch 2 has joined the list of things that have gone from urban legend to merchandise. And having spent some time with the new console/handheld hybrid in my hands, I can give a first impression of it.
The TL;DR of it is that it rules, but there’s some room for improvement. And that improvement will come in the form of software which is expected to come at some point in the future.
Nintendo’s latest lotus eater machine is basically the same as their last one, but with significantly improved performance, and some other quirks as well. This is basically what I would have wanted, and the safest move on Nintendo’s part to avoid alienating those who have built digital libraries on the Switch ecosystem.
My impression of the physical dimensions out of the box is that Switch 2 is kind of a big machine, as far as portables go. That means a bigger screen, but it also means slightly decreased portability. I think the Switch 2 has hit the sweet point with respect to screen size and portability. That sweet point would be different if the console/handheld were intended to fit in ones pocket, but for something to be transported in a carrying case, it’s just right. If Nintendo were to make an OLED model a couple years down the line, they’d be doing us a favor by not messing with the size of the device.
After a simple setup, I got into playing an updated version of a game I was really curious to see running on the new hardware, Pokémon Violet, which, along with Scarlet, became the first Pokémon games to run at 60 FPS since Pokémon Emerald on the GBA.
I was jarred by how significant the improvement was. I’m not new to high framerates, but when you’re expecting a certain game to run a certain way as a fact of life, when you see it running super smooth, it’s uncanny. And it’s not just the framerate, navigating the menus is snappy. While I did not measure it, it seems like loading from fast-traveling is a lot faster. Anyone care to confirm?
EDIT: It seems Centro LEAKS has an answer, but without video and with conveniently round numbers:
Then there’s the sheer amount of Pokémon that spawn in, even at a distance. For shiny hunters, this is a massive win. I had no problem finding a shiny Porygon 2 (which I nicknamed Switch 2), simply by leaving the spawn area then returning until I found a shiny one.
The caveat is that the grainy environmental assets still weren’t terribly impressive. But even with that, my current favorite Switch 2 game was an updated version of a game I already had.
The updated version of Pokémon S/V does put a new light on an old leak:
Speaking of updated games, I also played the two open world Zelda games in their Switch 2 form, BotW and TotK. I noticed the improved framerate, which again was uncanny considering my expectations. But because I’ve only played the Switch 2 versions of those games for a few minutes each, my analysis of those games would be far from comprehensive.
Then there’s was the Switch 2 version of Link’s Awakening. I didn’t notice any difference. But hey, it was improved in some way, right?
I also decided to try out a multiplatform, 3rd party game which was on the Switch, Made In Abyss: Binary Star Falling Into Darkness. I was expecting basically the same game, and that’s pretty much what I got. The best I realistically expected was far faster loading of areas when traveling, but the game still didn’t run the same as it does on my PC as far as that goes. I remember that loading on the PC version was nearly instantaneous, which made it my favorite version of Binary Star. It seems we can’t expect overly dramatic improvement from games which weren’t specifically optimized to run on Switch 2.
As for my first Switch 2 specific game, I went for Mario Kart World. After my first two grand prix, and some time on the open world, I’m left with a question: Is there a point in which this game is worth its steep price tag?
Nintendo’s strategy of not messing with what works has definitely been put into practice, here. MKW seems nearly identical to MK8, though the new feature of grinding on rails is admittedly pretty cool. There’s some new power-ups, and the races seem to have been mechanically changed to increase the possibility that players who fall behind could catch up, and it doesn’t come off as cheap (though that players that fall behind tend to get the better power-ups isn’t a new convention).
But then there’s the open world, which is supposedly MKW’s main selling point. It has challenges to clear with rewards, and lots of exploration with plenty of off-road. But MKW’s open world doesn’t seem to have a whole lot going on. Maybe we’re not supposed to compare it to the rich experience of TotK, where you can go in with no clear objective, but then get distracted by this, that, and the other thing, and soon have a mental list of things to do. But considering the price point, I think it would have been reasonable to expect some depth.
I appreciate that GameCube games were added to the NSO+, especially considering that the initial collection includes Wind Waker and Soul Calibur, a couple of my favorite games from back when people unironically said “roxor”, which is something that those games certainly did. I’m looking forward to the Genius Sonority Pokémon games, and if they have the capacity to transfer the Pokémon that you catch, that would be even better.
In addition to the console, I scored a Switch 2 Pro Controller. It might become my favorite controller. I’m liking how quiet the controller is. I noticed how, when you fully push the stick in a direction, the sound is dampened. This decreases the potential to distract from the action on the screen, or disturb the people around you.
I was kinda concerned about those programmable buttons on the underside of the controller, but it seems like they’re easy to ignore.
The price of the controller was steep, but if it’s going to be at least as durable as the Switch Pro Controller, it’ll be worth the money.
When a new console launches, it often goes that initial enthusiasm for it hinges largely on the launch library. For GBA, the main day-one system sellers were Castlevania CotM and a Mario 2 remake. Great choices, but more than a few probably went for it anticipating a Pokémon game. GameCube had Luigi’s Mansion and Rogue Squadron. It was rough for a while, but we eventually got SSB Melee and Metroid Prime.
That’s often how it goes with day-one console purchases, in that they start out slow, but become worthwhile with time, as more software becomes available on the platform. But in Switch 2’s case, we have plenty to play on day one, even if much of it is upgraded versions of games that we may already have in our collections. And it was played in such a way to stoke legitimate enthusiasm. What’s more, we know that Donkey Kong Bananza, Metroid Prime 4 and Pokémon Legends Z-A are coming, all in the next few months. But even before then, we do have quite a bit to hold us over, such as Street Fighter, Cyberpunk, and Hogwart’s Legacy. Add this all together, and Switch 2 has a strong day one library and launch window.
And if you’re a digital player, there’s a benefit to mention: the eShop runs a lot faster. But there’s another that would be significant if a report about it is true. Reportedly, reading from a Micro SD Express card is faster than reading from a game card. Perhaps most might not notice, but it might be a small benefit to digital bros.
EDIT: I found a comparison of bootup of Mario Kart World from internal memory, SD Express, and from the game card. For fast boot up times for games that you intend to play a lot, it seems like keeping a digital version on internal memory is the best choice.
To wind this article down, I’ll go on a very brief tangent about an accessory I didn’t buy: the Switch 2 camera. There doesn’t seem to be much of a point, and it’s hard to picture using it very often. Maybe the cameras would be great for a Mario Kart party. But if you’ve played with family members, it’s usually when you’ve gathered together. If you want to conference with people you know while playing an online game, it’s usually over the phone or Discord. The group chat feature is neat, but I don’t care much for it.
A new console is usually a step forward for what game makers can express. But the Switch was an odd case where it was far more popular than the other consoles of its generation, in spite of being about 2 or 3 generations behind in terms of specs. Compared to the current gen, as far as processing power goes, the Switch 2 is still one generation behind. Yet, it does change the game industry in a sense, in that game companies don’t have to hobble their multiplatform games nearly as much if they want to reach out to a huge portion of the market. Yay, progress!
Still, the Switch was an awesome game system, and definitely an excellent case in the point that gamers care less about their games being polygon-pushers than they do about games being fun.
And at this point, it wouldn’t be at all surprising if the Switch 2 continued Nintendo’s momentum, and continued to prove that point.