Serebii features Lopunny, a couple gimmicky suggestions

Serebii featured Lopunny as it’s Pokemon of the Week, and personally, I think they could have done more with it.

Lopunny is very viable in competitive battles, thanks to the recent addition of Lopunnite in Pokemon Omega Ruby and Alpha Sapphire. Here are a few movesets that I think Lopunny can use well.

First, I’ll start with one that I use. It’s similar to one that Serebii featured, and I think it can be considered a pretty standard Lopunny set:

Chilled Mocha
Lopunny
Jolly nature
Ability: Limber
Item: Lopunnite
– Fake Out
– Return
– High Jump Kick
– Ice Punch
252 Atk / 6 Def / 252 Spe

Not a hard set to understand. Get Lopunny out there and mega evolve it, get some chip damage in with Fake Out, and then treat it as a fast Normal/Fighting sweeper, with one cool twist: thanks to the Scrappy ability that Lopunny acquires, it can hit the Ghost types that might otherwise switch into it with little problem with it’s Normal and Fighting moves. In fact, Mega Lopunny’s High Jump Kick is super-effective against Sableye. Ice Punch is for coverage.

Usagi Yojimbo
Lopunny
Jolly Nature
Ability: Limber
Item: Lopunnite
– Cosmic Power
– Drain Punch
– Return / Ice Punch / High Jump Kick / Baton Pass
– Return / Ice Punch / High Jump Kick / Baton Pass
252 HP / 128 Def / 128 SpD

Looking at Lopunny, one might not figure it to be a tank. But it does have decent defenses and access to Cosmic Power, so Lopunny can function as a tank with very high speed, and can use Drain Punch for recovery. The last two moves would depend on what supports Lopunny’s team well, with Return, Ice Punch, and High Jump Kick being attack moves that work well on Lopunny, and Baton Pass for passing on Lopunny’s defensive boosts. As for the EV spread, it can be adjusted depending on what seems like a bigger concern. One could go with more Defense or Special Defense, or max both with just a little in HP to focus on getting more out of a Cosmic Power boost. Impish or Careful nature boosts Defense or Special Defense, respectively, and may be preferable if you don’t care too much about the Speed for this set.

Last Resort Rabbit
Lopunny
Jolly Nature
Ability: Limber
Item: Lopunnite
– Fake Out
– Last Resort
– (blank)
– (blank)
252 Atk / 4 Def / 252 Spd

A very straightforward set. Lopunny comes in and uses Fake Out, and having done that, it can use Last Resort, its only other move. Fake Out helps with chip damage, and gives Lopunny a move to go with Last Resort so it will work. Scrappy really benefits Lopunny with this set, otherwise Ghost types would wall it. One might ask what this set would do about Rock and Steel types that would resist this set’s two moves. When up against these, it might be a better idea to switch Lopunny out and let one of it’s teammates deal with them. If hard-hitting, fast, and simple are how you like your pokemon, I think this set is something you’d probably enjoy.

I like Serebii’s Magma Head set, however. Lopunny can use Substitute pretty well. It can be tempting to put Drain Punch with the Magma Head set, but I think Power Up punch’s attack boost can serve Lopunny well. I don’t know why they called their set “Magma Head”, though.

2 thoughts on “Serebii features Lopunny, a couple gimmicky suggestions

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