Category Archives: Video games

Does Pokemon encourage witchcraft? No, it doesn’t.

pokemon who me

Pokemon has been a popular game, but it’s been quite some time since Pokemon made the news the way it has lately with the release of Pokemon Go.

For many of us today, Pokemon Go doesn’t need much explanation due to its popularity. In summary, it’s a cell phone app in which players move about in real life using their phone to physically travel to different locations to find creatures called “pokemon” that can be battled and added to the player’s collection.

It’s certainly a novel idea, so it’s no surprise that it’s been taking off as well as it has. It’s perhaps also no surprise that there are news stories about people behaving carelessly with the app, considering that the app encourages physically travelling from one location to another.

Pokemon has gotten to be so popular that there are some who are asking whether there is any spiritual danger to playing Pokemon. So, what about that? Is there any spiritual danger to playing Pokemon? Does Pokemon encourage witchcraft?

The answer to both of these questions is, “No, why would you think that?”

The reason why many people think that is because some popular religious figure made a case that was convincing enough for them, and they decided to look no further into it.

As cynical as it may sound, many religious leaders out there treat religion as a business. It is a business that is facilitated by media attention, and because of this, it is conductive to their business to pick on whatever happens to be popular at the time. And at this time, what happens to be the biggest dog in the yard is Pokemon.

There is nothing intrinsically harmful about Pokemon, so accusing it of encouraging witchcraft is a needlessly divisive move. However, its popularity makes it a convenient target for attention getters.

So, is there any harm in waging a baseless accusation if one’s intention is to further the gospel?

The answer to this question is “Yes, and that should be obvious to you.”

This is because you cannot promote the message of the Bible with an act that the Bible condemns. And charging someone with a false accusation is something that the Bible soundly condemns.

Let’s get real, here. Pokemon is a game that was made by a group of people who thought that their ideas would make a great game. It’s their life’s work. It’s something that makes people happy, which is good for people who enjoy the game, and it helps the game makers pay the bills, which is good for them. The game makers should not be accused of promoting witchcraft or any similar accusation, because that was not their intention when making the game. Taking cheap shots against honest people who produce a harmless product is not an action that should be taken to further the gospel.

What’s more, children are not stupid. Telling a child that Pokemon promotes witchcraft is like telling a child that Santa is real. Eventually, the child is going to learn what’s really going on, and they’ll end up trusting the judgement of their parents less.

Santa mask

Waging a false accusation is not a Christian act, and making a children’s game the target of the accusation doesn’t make the act any less harmless.

As of this writing, I haven’t played Pokemon Go. It would probably be a little while before I do. As for false accusations, I’ve been targeted with that kind of thing before, so I don’t have very much patience for it. It’s especially disappointing when religious leaders do it, and it’s petty when they decide to pick on a cell phone game, of all things.

Pokemon vs. Digimon: Why Pokemon wins

pokemon xyz poster

Pokemon is hugely popular. Even today, two decades after its debut, Pokemon continues to be a phenomenon. Even at its lowest point, Pokemon had a fan base tens of millions strong.

Something that popular is bound to see different takes on it, and in Pokemon’s case, there were many. How many people out there remember Monster Rancher? Or Magi-Nation? Or Fighting Foodons? Out of the many Pokemon me-toos, the most popular was Digimon.

When you mention Pokemon and Digimon in the same breath among gamers, you’ll see many of them take sides. Usually, they’ll side with Pokemon. No surprise there, Pokemon is much more popular. But if you ask any of them why they like Pokemon more, you’ll see many of them throw their hands up and say “we just do.” It would seem as though few people truly understand why Pokemon is more popular, as though Digimon were somehow a superior product in every sense, but people have come to a consensus to like Pokemon instead, just because.

However, people don’t like things without reason. Pokemon turned out to be far more popular, even if people don’t know how that came to be. This article explores the reasons why, even though Digimon superficially offers a more interesting experience, Pokemon has won the hearts of many millions more.

One thing that Digimon fans point out is that Digimon offers the better anime.

And in a sense, this is true. Digimon focuses on telling epic stories of adventure and character development. While Pokemon does something similar, Digimon is different in that it tells one or two season long story arcs centered around a cast of characters who are out to defeat some foe that threatens the well being of a world or two.

On the other hand, Pokemon is about Ash and Pikachu, and how they travel from town to town collecting gym badges. After a while, Ash does collect all the gym badges in a region, then participates in some competition before moving on to another region where he collects another set of gym badges. It’s formulaic.

So why? Why does the Pokemon anime consistently get better ratings?

The answer is, because of that formula. It’s a long-term strategy. Sometimes, a person who watches will take a break from it. When they return to it, they expect some familiar concepts and/or characters to have remained in place.

When people think of the Digimon anime, they think about the starring characters, such as Tai, Matt, Agumon, and those other familiar faces. When they take a break from it, they expect those familiar faces to still be there when they come back, because those are the faces that they associate with Digimon. However, if the fan has been away for a long time, they may come back to discover that Tai and Agumon are no longer anywhere to be seen, even though they were once the main characters! As a result, older fans that expected certain characters to remain are alienated.

Tai Agumon missing

When people think of the Pokemon anime, they think of Ash and Pikachu. While characters have left Ash’s group and new characters have been introduced, Ash is still there, and so is Pikachu.

This has been spoken of as though it were some weakness of the Pokemon anime. But in reality, it’s been its strength. Again, sometimes, fans go, but later come back again. Pokemon makes it easier for them, because the two main characters that fans expect to find upon return are still there. Meanwhile fans of Digimon that attempt to return to the show but don’t find the old main characters have to readjust to a new cast, and they may not be up for that kind of emotional reinvestment, especially when faced with the prospect that the new cast may not still be there in a season or two.

So, while the Digimon anime may have better writing, the Pokemon anime wins out in the long run, because it remains consistently Pokemon, whether you like Ash or not.

On to the second point, Digimon fans like to point out that Digimon designs are better. What do they mean by “better”? Apparently, that Digimon are gritty and heavily-detailed.

For a few examples of Digimon designs, check out the following:

digimon trying too hard

Wow. Any one of those guys look like they could kick Mewtwo’s butt. Just how edgy can you get?

But here’s the thing: We don’t really care for that as much as one might think. In fact, the Digimon designs look like someone has been trying way too hard to impress us. That’s something we can see right through, or at least notice on a subliminal level.

While Digimon may try really, really hard to impress us with their terribly edgy designs, they aren’t the only ones that have an edgy appeal to offer. For one thing, gamers adore Castlevania, even though the edginess factor isn’t nearly as blunt. In gaming, it’s not hard to find something that’s been overdesigned to stain our undergarments yellow. In fact, that stuff’s everywhere.

Pokemon’s simpler designs are welcome because they have a wider appeal. A girl can adore a Pikachu because it’s cute, and a boy may find Pikachu interesting because its electrical potential has a connotation of danger. That’s the kind of thing that Digimon doesn’t manage to pull off quite right. That’s especially glaring considering that Digimon originated as a Tamagotchi game. And in any case, the appeal of a wild, edgy character isn’t really as wide as one might think.

One can point out that Pokemon places a lot of emphasis on cuteness. Which it does. That doesn’t hurt it that much, because the cuteness of one pokemon usually doesn’t distract much from its other qualities, such as the strength it has in spite of that cuteness.

Besides, cuteness really isn’t a bad thing. In fact, it’s great that Pokemon has that aesthetic appeal. Pokemon scratches an itch that most other games out there don’t even bother reaching for.

The third point, and perhaps the most obvious is that the Pokemon video games are plainly superior.

There aren’t very many people who argue against this one. That doesn’t mean that Digimon games are bad. There are some good ones.

The main problem is Digimon games usually vary significantly from one installment to the next. While the Digimon World games are RPGs, the original Digimon game for the Sega Saturn was a Tamagotchi simulator. There are those who consider Digimon World to be the gold standard for the Digimon experience, while others favor the Tamagotchis. As a result, there is fragmentation among the fanbase as to what one may expect from a Digimon video game. (Digimon isn’t the only game to do this. The Yu-Gi-Oh video games are very inconsistent as to whether to follow the rules of the trading card games.)

Pokemon games are so similar from one installment to the next, that the pokemon themselves can be transferred from one version to another, allowing players to keep playing with the individual pokemon that they’ve grown attached to as the series progresses.

One can point out that the main series Pokemon RPGs are formulaic, varying little from one installment to the next. A similar point could be made about the Pokemon anime, but if you remember that same point above, you’ll know that that didn’t hurt the Pokemon anime very much at all. As stated above, that kind of consistency can be a real strength.

People who play a certain game usually take a break from it after a while. When they return, they expect those familiar core mechanics to remain intact. This is what makes Pokemon such a friendly game for casual players: it doesn’t alienate players with changes to the experience. In fact, that’s reasonable to expect. The things that make Pokemon distinct have remained.

In light of this, one can understand that Digimon’s dissimilarities from one installment to another is a liability. For a long time, things have been thrown out there to see what sticks. It takes strength to stick to one’s strategy.

For the fourth point, Pokemon is more original. No surprise there, because Pokemon came first, and Digimon was an attempt to copy someone else’s popularity.

Not everyone wants to accept that Pokemon came first. I’ve already written an article proving that to be the case, laying the issue to rest, so I don’t have to get too much into that here.

Still, it’s pretty obvious that Digimon was born in a marketing meeting in an attempt to make some quick cash off of Pokemon’s popularity. While we don’t talk about that very often, enough of us do see right through that, and we don’t like the idea of supporting such a blatant lack of creativity.

To take something and say “Look, we can make it better by making it edgier and more X-treme!” doesn’t earn a lot of respect.

The fifth point is that Pokemon is generally a far more positive experience. And, believe it or not, there’s a lot of demand for that kind of thing.

Think about how many games are out there in which the main character is out to save the world. Some of the sharper readers out there would point out that that’s nearly all of them. It’s a recurring theme in video games: the relatable main character sets out on a quest to save the world from some bad guy or personified evil or abstract concept, gathering items and/or abilities along the way.

Done. So. Many. Times.

The Digimon games are yet another installment about unrealistically-heroic pre-teens saving the world from some evil that threatens to end it in some creatively dreadful way. And to be sure that that point gets across, it beats you over the head with some of the same edgy, overdesigned monstrosities that were previously discussed.

While Pokemon games usually also star kids who save the world, what’s noteworthy is that the tone of the adventures is far different. This is apparent in the settings of the games. The upcoming installments, Pokemon Sun and Moon, have settings based on Hawaii. The setting of Pokemon X and Y was inspired by France. Very nice settings that are very conductive to a positive and uplifting tone (even if France is a tad overrated).

Pokemon games have such an energy and enthusiasm about them, it’s almost as though each game were some large festival that players participate in each time they play the game. They even made some games based on New York City and managed to convey the same positivity. Think about the kind of creativity that would take.

If the idea of your game is to have a main character go on a long journey to save the world, you know how many games you’d be directly competing with that have the same theme? Just about every single one.

Myotismon

That’s what makes it so great that Pokemon at least tries to be different in tone. Pokemon games star kids who want to be champions. Not because anyone is counting on them, but because they want to be good at something. Pretty good idea for a game, right there.

The sixth point is that Pokemon has a far more developed competitive game. This has much to do with the fan base, but it is due in large part to the intrinsic elements of the game, so I think it does deserve a mention.

Pokemon has a much larger, far more developed competitive game. This is interesting considering that, when Pokemon was first made, it wasn’t originally intended to have much of a competitive aspect outside of link battling. While many may be loathe to admit it, the existence of fan communities such as Smogon may have played a large part in the development of Pokemon’s competitive game.

Love it or hate it, Smogon is huge. At first, it provided an online simulator, with simple rules to balance the game more than link cable battles. Mewtwo and Mew were deemed uber, so Smogon didn’t allow them. Over time, things got more complicated, but Nintendo began hosting official Pokemon tournaments with rules very similar to Smogon’s. Perhaps one was inspired by the other, though it’s likely that Nintendo recognized on their own that similar rules were better for the game.

The very fact that competitive communities such as Smogon exist and are as large as they are makes the case that there has been a huge demand for competitive Pokemon.

On the other hand, Digimon hasn’t been doing very much competitively. That’s not to say that they’ve been doing nothing. There have been Digimon tournaments, but they’ve been rare.

When it comes to a competitive Pokemon event, it’s usually either a video game or trading card game event. That’s seldom a problem for someone, because Pokemon fans typically play one game or the other (or both).

On the rare occasion that a Digimon event is held, it might be a button-mashing fest with the Digivice, which not many people own. Or it might be a trading card game event. But which trading card game? Digimon has tried more than one.

digivice button mash

After a while, Nintendo has put more effort into making the Pokemon RPGs more competitively balanced, which has resulted in a better game. That was pretty good news for the many players who wanted Pokemon to have a stronger competitive aspect.

Those are the reasons that are apparent to me why, between Pokemon and Digimon, Pokemon has succeeded in having a much wider appeal. This is not an article on how Digimon is stupid and why people should not play it. If you enjoy a game, that’s a pretty good reason to play it. I wrote this article because it’s not very obvious to many people why Pokemon turned out to be the far more popular game.

Is there a reason that I missed or a counterpoint that you’d like to bring up? Comments section.

Is Call from Mighty No. 9 secretly a Powerpuff Girl?

Call_Artwork

Pictured above is Call, a character from the recently-released Mighty No. 9 (released in 2016).

While many people are aware of a Cartoon Network cartoon known as The Powerpuff Girls, what isn’t so widely known is that there was a short-lived anime adaptation of the show called “Demashitta! Powerpuff Girls Z” (released in 2006, and yes, that’s what it was called). The show lasted for two seasons with 52 episodes, and was criticized for (among other things) that the adaptation was too far a departure from the original show. The show incorporated Majou Shoujo genre elements including transformation, though the theme of the show was science, not magic.

The following is a screen capture from the show, showing one of the three main characters (both the people shown are the same character). Shown in front is Momoko Akatsutsumi, and in the background is her alternate persona, Hyper Blossom.

Akatsutsumi.Momoko.full.427928

Notice any similarities?

To Zoe Quinn: Why does everything have to be about you?

At E3, Nintendo showed off one of their new software titles, Paper Mario: Color Splash. There was an in-game event which depicted five mushroom men who were called the “Five Fun Guys”, and another character chimed in with the punchline, “Shufflegate: Exposed!”

Zoe Quinn took notice, and believed it to reference Five Guys Burgers and Fries and the Gamergate movement that she herself inadvertently set into motion, and she posted the following to her Twitter feed:

Zoe Quinn shufflegate

To be fair, she did eventually recognize it as a coincidence, and stated so in a Twitter post in an attempt to defuse the situation (short of apologizing to Nintendo, her Twitter followers, and of course Gamergate). However, it was her eagerness to be triggered by this “coincidence” that’s problematic.

Here’s the thing: it wasn’t a coincidence. The routine did reference a real-life event. It’s called the “Watergate” scandal. In the events surrounding the scandal, five men were implicated on suspicion of burglary. Because it was so prominent as a scandal, the “-gate” suffix appends the names of many scandals.

Zoe Quinn and many people who identify as feminists have an apparent inability to recognize an actual coincidence. They actually believe that there is some huge, concerted conspiracy to keep them down. It’s gotten to the point that some of them have criticized the Voyager 1 plaque for depicting the woman as standing behind the man, while the man’s hand is raised in a show of strength. As opposed to, say, offering a friendly greeting?

Pioneer 1 plaque man and woman.png

From here, it looks more like the woman is standing side by side with the man. If anything, the only disservice done to the woman is a refusal to draw her vulva. If aliens find the thing, they’re going to wonder how we reproduce. It’s not like drawing a vertical line on a woman’s groin is going to cause extraterrestrials to dismiss the plaque as pornographic. Notice how the woman’s left toes reach slightly lower than the mans? From the front-on perspective, that would indicate that she’s standing slightly in front of him.

Zoe Quinn, like many feminists, has a reduced ability to recognize something as a coincidence, or at least as a reference to someone or something besides her. Neo-feminists get angry over things because they want to be angry, and they like being angry, because they want to feel justifiably indignant over anything that they can. They may get indignant, but they don’t get to enjoy legitimate justification, because they seldom know what’s actually going on. When they make knee-jerk reactions over every perceived slight, they make themselves look silly. They look silly because they think everything is about them. And yet, they don’t ask why. And that’s a question that neo-feminists need to hear:

Why does everything have to be about you?

And while we’re asking questions, here’s another one: Why not use your head? If there were a random chance that you’d have been born as any organism, you’d have been far more likely to have been born as an ant, because there are approximately one million ants for every human being alive today. There are far more animals besides them. My point is, think about what a privilege it is to be a human being, which has the most capable brain out of any animal we know about. We possess the magnificent potential to do things like send plaques depicting naked people into space, and in spite of this, we have knuckle-draggers treating stupid behavior as an indulgence and delegating their thinking to advertisers. You have the potential to do better, so why don’t you?

At one point, Zoe Quinn wanted to be known as a game developer. That’s a pretty meaningful thing to do for a living. However, she gave up any respect she would have gotten for her endeavors when she turned her back on her fellow gamers and turned the already-corrupt trade of games journalism against the very people they were supposed to inform. That comes with a lot of guilt for just one person to deal with, but Zoe Quinn brought it upon herself, and she made matters worse for her refusal to confront it.

That’s really how the Gamergate movement got started to begin with. Zoe Quinn so insisted on playing the victim, that she betrayed the very people she so strongly wanted to be accepted by. Having to deal with that can drive a person crazy, and when it gets to that point, a person can easily mistake a joke in a Mario game as being directed against them.

Mighty No. 9 is a mighty disappointment.

Mighty No. 64.png

I haven’t purchased or played Mighty No. 9, so my perspective of the matter is one of being on the outside looking in. At this point, however, I’m not planning on buying it. I know well enough from my vantage point that Mighty No. 9 has proven to be a serious disappointment. It may even turn out to be the biggest disappointment in gaming this year. Yeah, that bad.

At first, it seemed as though Mighty No. 9 was going to usher in a new age in video game funding; an age where the risk in funding blockbusters is removed because games are funded by gamers themselves who are interested in seeing the project come to fruition. Better yet, the project was funded by the legendary Keiji Inafune of Mega Man fame, and the project was to be the spiritual successor to the Mega Man series. With that kind of star power, there was a lot of potential.

However, attitudes toward the project soured as more and more drama unrolled during the development process, which included someone with very little gaming background being appointed to an important position on the staff because she happened to be someone’s girlfriend.

One would imagine that if anyone would know what it takes to make a great Mega Man game, it would be Keiji Inafune. Therefore, one would also imagine that he knew what it would take to make what was intended to be its spiritual successor. However, just about everything that made Mega Man great is missing from Mighty No. 9, right down to Mega Man’s charm.

Mighty No. 9 managed to raise $4 million from its Kickstarter campaign. Where did that money go? It certainly didn’t go into making the game look polished, as the product looks at least a couple generations behind. It didn’t seem to go into the music, either. That’s a shame, because Mega Man had great music. When a game has a good soundtrack, that can be a selling point for me.

So, what happened?

Personally, I suspect that Inafune got greedy. He knew that his own name, considered legendary among gamers, would be all that it would take to sell games. He already had the four million dollars that he raised from his Kickstarter campaign, and the additional money that he’ll rake in from sales will be icing on the cake. If there was a time for him to cash in his legacy with a game that was hyped to the point that it could hardly live up to expectations, even if a monumental effort were put into it, this would be it.

So, what did we learn? Hopefully, what gamers have learned is that if someone is demanding huge amounts of money for a project and has little to no obligation to deliver a product that’s substantial in quality, that might not be a very good investment. Granted, at least in this case, a finished product came out of the deal, unlike with Anita Sarkeesian’s Tropes project, which she just about abandoned even though it was well behind schedule, and wasn’t anywhere close to completion (though she kept the money anyway).

If it weren’t for the runaway success that is Undertale, it could be said that Mighty No. 9 killed the era of supporting major game releases through crowdfunding. But there is another thing we can take away from this. And that is that just because we put someone on a pedestal and consider them a hero, doesn’t mean that they won’t disappoint us.

Anita Sarkeesian abandons Kickstarter project, Tropes Vs. Women in Video Games

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If you’re an SJW, today might be a good day to crawl into your safe space, because Anita Sarkeesian has abandoned her Kickstarter project, Tropes Vs. Women in Video Games.

Of course, she’s selling it as “moving on to something else”, but the rest of us know what’s going on. Her project has been thoroughly exposed as a sham, and she’s decided to lick her wounds and try something else.

Anita has raised $158,922.00 on the project’s Kickstarter page. Whether she has any plans to refund any of the 6,968 backers of this project is unknown.

I’ve constructed the following graphic to help illustrate the progress that the project has made since it was first launched three-and-a-half years ago on May 17, 2012:

Anita's video agenda progress.png

Anita attended California State University, Northridge (which has a surprisingly high 52.9% rate of acceptance) where she majored in communications, which involved analyzing media for narrative. So when Anita takes in over a hundred thousand dollars to play thousands of dollars in video games, she’s doing what she went to school for. She’s not the only YouTube personality who comments on the content of video games, but I think she managed to do pretty well for herself in making as much money as she has.

The purpose of Anita’s series was to demonstrate that there is sexism in video games. Many video games do portray women in some pretty unrealistic and even outlandish ways, and in some cases heavily sexualizes them. Nobody really needed a social critic to point any of this out. The thing is, practically no one cares. Everyone who plays video games knows that they’re an expression of somebody’s fantasies.

Is Sarkeesian actually a gamer.png

Anita complains anyway, because as she sees it, video games normalize certain stereotypes. As Anita sees it, someone is needed to speak out against stereotypes against women because gamers are impressionable, unable to distinguish fantasy from reality. Of course, Anita is wrong.

One reason I prefer to stay away from radical feminists is because they tend to be extremely negative, sometimes assuming that complete strangers are criminals, particularly men. Most people don’t need to be told that almost no men actually have a desire to rape. Most of us recognize rape for the act of violence that it is. Of the men that actually have done it, most of them regret the act instantly. Even laws written primarily by men place rape on the same level as murder in terms of seriousness. Such laws have been around for a very long time, even in times believed by feminists to be the height of patriarchy. To the rest of us, this is obvious. To radical feminists, however, each man is potential rape waiting to happen. I have a hard time stomaching that kind of negativity.

I’m in favor of freedom of expression, even if what is being expressed is something I don’t personally agree with. I’m certain that Anita has heard of the game, Grand Theft Auto. It’s a bombastic game in which the protagonist is rewarded for committing outrageous crimes. However, the popularity of the game didn’t result in a surge in automobile thefts. This is because people know better, and aren’t so easily influenced by the expression of someone else’s fantasies, even if they enjoy the gameplay mechanics and play the game for hours a day. And even if someone steals a car because they learned to do it from a video game, it’s the car thief that’s held accountable, not the video game. The people who made the video game were exercising their protected freedom of expression.

So, what’s Anita working on next? She started a new crowdfunding project concerning the role of women in history. One can hope that the project won’t be nearly as divisive, unconstructive, and misleading as the one that she just gave up on (though this is Anita Sarkeesian we’re talking about, here). The initial fundraising goal of her new project is $200,000. That’s interesting considering that her previous project had a goal of only $6000. If she asked for thousands of dollars to play a bunch of video games, why is she asking for hundreds of thousands of dollars to do research that one can do with the simple assistance of Google?

anita research project.png

Believe it or not, women didn’t get their rights because a bunch a firebrands were shrill enough. Women got equal rights with men because men decided that society would benefit from it. What this means is that the feminist movement in it’s current form isn’t just divisive and as a result counterproductive. What it means is that feminism, in it’s current form, has been unnecessary all along.

Update (4-10-2016): Anita has made a video update, but she made it available for backers only. I found out about it because I was curious as to whether the project has raised more money or gained new backers since it was announced that Anita was moving on to something else. It wouldn’t have surprised me if it did, but as it turns out, that wasn’t the case. The video that was posted was not on one of the topics in Anita’s outline for her campaign, so in that regard, the video didn’t do anything to give her backers what they paid for.

It’s obvious that the reason she posts videos for backers only is because she’s far more sensitive to criticism than she lets on. Criticism (which Anita mistakes for “harassment”) is a normal and natural part of the experience of  publishing content on the internet, and is to be expected when what is produced is of inferior quality. Anita is taking measures to hide her content from her critics because she can’t take it anywhere close to how well she dishes it out (though she’s not very good at that, either).

Classic Pokemon games coming to 3DS eshop

Wouldn’t it be really cool if Nintendo added the original Pokemon games to the 3DS eshop? It’s what people have been asking for since about the time the 3DS was released. If this video from the official Pokemon YouTube channel is an indication…

…that’s just what they’re going to do.

I think this is some pretty cool news. I have some fond memories of the original Pokemon games, and one of these games would help to relive some old memories of treks in the Kanto region.

Hearing about this takes me back to the late nineties. I remember going to school and having shows like Home Improvement and Goof Troop to watch on TV. And Quack Pack. And Doug. So yeah, I was happy that I had a Game Boy for entertainment.

So we’re not missing out on the important feature of trading, it’s going to be possible through local wireless! Another neat thing about this announcement is the timing. At about this time, many of the original Pokemon games have depleted the internal battery that was used to store save data.

At one point, game saves were stored using battery backup, likely because the game cartridges used some sort of SRAM, which is a kind of volatile memory that loses its contents when power is no longer supplied to it. In such cases, an internal battery would have been used to keep power supplied to the SRAM even when the player wasn’t playing and the cartridge wasn’t in the system. If the battery ran out of charge, however, the player lost their save data, which was especially tragic for players that had pokemon that they liked. Recently, a Japanese man made the news after having left his Super Famicom on for 20 years because he did not want to lose his Umihara Kawase save data.

The good news is that because the 3DS games are saved using non-volatile memory, game saves would not be lost due to a depleted internal battery.

When playing the original games again, one might think about how the Pokemon series has come a long way. Some of the noticeable quirks of the original games include:

  • Back then, TMs could only be used once.
  • When a pokemon forgot a move, it usually didn’t have a way to relearn it.
  • The Psychic type was pretty much at the top of the game.
  • Missingno. was easy to find. It would be surprising if it weren’t removed.
  • Mew was considered unobtainable, but that didn’t mean that some players didn’t look for it anyway. However, a glitch was discovered that made it obtainable. Whether it remains in the game is to be seen.
  • The option to play as a girl wasn’t available.
  • Pokemon didn’t have abilities
  • They also couldn’t hold items
  • You couldn’t breed pokemon, for all of Brock’s talking about it. This means that if you picked a Squirtle and also wanted a Charmander, finding someone to trade it to you was really hard.
  • They might fix some of the bugs, but the original Pokemon games were so buggy, that it might have been how some players were introduced to hexadecimal.

And there’s more. None of that means that Pokemon Red, Blue, Green or Yellow are bad games. However, some players are likely to better appreciate the features available to them in newer games by playing a version of Pokemon where those features are absent.

However, some new features may be implemented. Perhaps some sort of move relearner will be implemented. Perhaps TMs will be reusable. Maybe the female main character from FireRed and LeafGreen will be selectable in a low-resolution form (that would actually be pretty cool).

Or maybe (this would be a big one) there would be a feature that would make these games trade compatible with 6th gen games, with newer pokemon appearing in the games with sprites in an older graphical style. If a person sets their expectations high, they might be setting themselves up for disappointment. Still, it’s fun to think about how a pokemon like Chespin or Goomy would look in Red/Green style.

Now that classic Pokemon games are announced for the eshop, there are other possibilities. Personally, I’d like to see the Gold, Silver and Crystal games added to the eshop. Perhaps, in time, that’ll happen. There’s also the possibility of the GBA versions, Ruby, Sapphire, and Emerald, though they’d probably be on the Wii U eshop, considering that many GBA remakes have been appearing on that platform.

Oh yeah, here’s a cool feature that many of us who played the classic Pokemon games didn’t get to experience: playing them on a handheld with a backlit display screen. The original Game Boy (and even the GameBoy Color) didn’t have a backlit screen, so many of us had to play somewhere bright to see what was going on onscreen. Also, on the original, there was the challenge of getting the adjustable contrast just right.

Another feature that will help is the presence of a rechargeable lithium ion battery in the 3DS. When Pokemon Red and Blue were released in the United States, there was a temporary shortage of AA batteries, which were needed to power the original Game Boys.

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I’m likely to get one of these games. One question would be, “which one?” I think that the Yellow version will probably be the most popular. If the Green version is released on the American eshop, I’d probably get that one. However, the Green version wasn’t released in the States, so that might not happen. Maybe I’ll get the Red version. I like the Red version’s exclusive pokemon.

Also, there’s the question of which starter to go with. I’d probably pick Bulbasaur.

My opinion of Gamergate

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Vivian James by Yahlantykan on DeviantArt

Surprisingly, I’ve gone this long without issuing an opinion of Gamergate and the controversy surrounding it. Depending on who you ask, it’s either a misogynistic movement of lonely men who don’t want women playing video games, or it’s a movement standing against corruption in game journalism and fighting back against the self-appointed social justice warriors (SJWs) that are mischaracterizing their movement.

If you believe the former, you believe the media’s official narrative about Gamergaters. If you believe the latter, you believe what Gamergaters are saying about themselves.

However one views the Gamergate movement, there is no denying how it got started: A woman by the name of Zoe Quinn released a so-so text-based game about depression, and it was given a glowing review on a gaming website. Later, Zoe Quinn’s ex-boyfriend revealed that she was cheating on him, and that the game received undue attention because she was in an affair with the game journalist that reviewed it. As one might expect, people were outraged, and the Gamergate movement was born.

Incidentally, here is a link to a WikiHow article on how to make your own text-based adventure game.

Zoe Quinn became a target of harassment and ridicule, which is to be expected, considering what she did. But rather than accept that what was happening to her was a consequence of her own poor decision-making, she instead played the victim, claiming to be attacked by misogynists. She made her appeal to both cultural critic Anita Sarkeesian and the press, and they both ate it up.

I’m going to say straight-up that I don’t believe that Gamergate is a movement of misogynists. What I’ve seen from gamers in my long history of seeing them is just the opposite; they like seeing women in video games, and they favor the image of the female protagonist in games that is strong, independent, resourceful, and intelligent (does the name Samus Aran ring a bell?). But that doesn’t mean that Gamergaters aren’t going to be mischaracterized.

Gamergaters have challenged a corrupt press, and the results have been predictable. The press has long been in a position in which they have the trust of people and control of information, enabling them to sway public opinion in favor of positions and worldviews that are in line with those of journalism at large. It’s something that conservatism has long complained of as the liberal-controlled media has long perpetuated stereotypes of those of those of conservative persuasion.

A case in point is the recent exposure of Planned Parenthood’s operation of selling baby parts in violation of federal law. In some cases, the subjects of harvesting were infants that were extracted alive. One would imagine that, if even a little bit of video evidence of this got out, there would be an outrage, and the people behind the crime would all be held accountable. However, there has been volumes of undercover video released, and it seems like the general population is largely unaware of what happened. This is because there has been a media blackout of the video releases, except for a short time when Planned Parenthood peddled its official narrative that the videos were doctored.

Now, gamers are starting to see what it’s like to be libeled by a huge, rich, privileged media machine. To add to their problem, coming against them is another, far less sophisticated group that also cares little about facts: radical feminism.

After they became involved, a surprising group came along to oppose them: liberals themselves. After so long of being the beneficiaries of a media that presented their narratives, they started to speak up against what they see as wrong with radical feminism’s tactics, possibly because it was their entertainment that was being challenged.

As tempting as it may be for conservatives to view the battle between feminists and moderate liberals as a liberal problem, it’s an opportunity that conservatives seem to be largely passing up to point out that they too have been victims of similar targeting and stereotyping, and now that liberals are on the receiving end of it at the hands of one of their own fringe groups, perhaps they’ll be in a better position to understand that there’s something wrong with it.

Similarly, non-gamers seem to view Gamergate as a gamer problem. However, it’s another symptom of the corruption of the press that has long been preying on the masses. It’s interesting that it has been gamers that have taken a position in the battle against corruption in the media, and more surprising still is their passion to continue, long after many people would have just given up.

But that’s not so surprising considering that many of them have been influenced by an art form that allows them to vicariously experience the battles of heroes, and encourages them to keep trying until they win.

Killer blames video games for his behavior, instead of himself.

An Idaho man who killed three has decided to blame video games for his own criminal behavior. The story is on Oregonlive.com.

His excuse is a blatant appeal to the narrative that video games cause violent behavior, which is something that we know to be untrue. But because he decided to blame them, it wouldn’t be surprising to see people who hate video games eagerly use this to make their case that video games are violent, so they can either regulate them or succeed in getting video games taken away from everybody, then having succeeded in doing that, they’d move on to regulating just about anything else that they can so the rest of us can’t enjoy some simple pleasures.

It’s obvious that the killer just blamed video games for his behavior because he, like many people, doesn’t like placing the blame for his behavior on himself, which is right where it belongs.

The man said that playing video games made killing easier for him. Is that so? Why didn’t he blame the guns and knives that he brought with him? Did they make killing easier for him? Only in the sense that that they were tools that he used to carry out his desires.

Sadism comes from within. People don’t want to kill because they own video games or guns. People want to kill because they’re messed up in the heads. The man himself said that he was depressed and suicidal, which is evidence that he had some sort of mental infirmity that wasn’t properly treated.

There’s the problem. The man had mental problems. Depression is a psychosis. However, we’re seeing America becoming more shy about admitting that certain mental problems are even problems, instead deciding to chalk deviant mentalities to being “personality quirks” or saying that they were “born that way”, as though that makes them any less harmful. Saying that a problem is not a problem doesn’t make the problem go away.

It’s time for America to wake up. Taking stuff away isn’t going to make anyone any less vicious. Unless the mental infirmity is diagnosed and treated, the harmful behavior associated with it is just going to continue.

Jimmy Kimmel makes fun of new YouTube service for gamers, gamers strike back

Jimmy Kimmel might want to have a little chat with the people who write his material, because his recent routine on YouTube’s new video game channel isn’t going over well. His routine makes fun of the new service, calling it the “We Should All Be Ashamed of Ourselves for Failing as Parents” channel. That was how he began his routine. It wasn’t a strong start.

He did manage to get some laughter from his audience by saying that when he was young, he only watched other people play video games when he ran out of quarters.

His routine went downhill, however, when he brought up how much money YouTube personality PewDiePie made last year, which was in the millions of dollars. The applause started, but fell flat, perhaps because the audience thought that he crossed some line. It’s kind of surprising to me that he had a live audience for his routines. I would have assumed that his applause was canned. It has this artificial sound to it. Personally, I suspect that he has several people planted in the audience that are paid to whip them up into applause, as though they needed some cue to laugh at something they found funny.

Personally, I doubt that Jimmy Kimmel identifies with his audience. Jimmy, who is an entertainer, is probably a millionaire. If he wanted to play a video game, he’d just go out and buy any one he wants. In fact, he could probably go over to a Gamestop and buy a copy of every game on the shelf as well as the systems to play them on, and still have more than enough money for seven Jacuzzi parties in the same week.

Then there’s the rest of us. There are people living in America who can barely manage to scrape $60 together to buy a new game in a month’s time after living expenses, and if they did, they’d probably do something different with that money than buy a new video game. It’s not like everyone can afford to buy every game they want.

Bringing up PewDiePie and how much money he made was a mistake. PewDiePie makes as much money as he does because his channel is monetized, and there are a lot of people who like watching his content. If there is such strong demand for video game content on YouTube, that’s an indication that we live in an age where interactive entertainment is not taboo. So is the fact that video gaming is a multi-billion dollar industry (perhaps over 100 billion dollars).

It’s evident that Jimmy’s perspective on video games is very dated. It’s no longer the age of arcades, where home consoles are in relatively few homes. This is the age of big-budget, photo-realistic big-name games and gaming-to-go on cell phones. It might actually be very difficult to find someone who has never played a video game.

This being the case, making fun of gaming culture is a huge misstep on Jimmy Kimmel’s part. I doubt that he writes his own material, but he should have at least recognized that something was wrong with the script that was handed to him. But, he recited it anyway on his show.

As of now, the likes to dislikes ratio of the YouTube video of his routine is perhaps the most unfavorable I’ve ever seen. Currently, it has 46,876 dislikes, and 3,937 likes, many of which were probably accidental. A video would have to be especially bad to be viewed by so many people and have a higher ratio of dislikes to likes than the trailer for Metroid Prime Federation Force.

Jimmy compares watching people playing video games to watching other people eat at a restaurant. But, again, Jimmy fails to connect with his audience. Jimmy is rich, of course he can afford to eat out whenever he wants to, perhaps for every meal, if that’s what he wants. Those of us who budget their income to get by, however, have a different lifestyle. There are many people who rarely eat out, primarily doing so for special occasions. Besides, there is a television channel that people can watch to learn about restaurants and cuisine. It’s called the Food Network. Perhaps Jimmy already made fun of that. I don’t know, I don’t normally watch his routines.

I don’t know what Jimmy Kimmel’s career looks like right now. That’s not something that I’m especially concerned with. What I do know is that he made fun of something that he should not have.